//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_RUNTIME_DYLD_H
-#define LLVM_RUNTIME_DYLD_H
+#ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
+#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
#include "llvm/ADT/StringRef.h"
-#include "llvm/ExecutionEngine/ObjectBuffer.h"
+#include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
#include "llvm/Support/Memory.h"
+#include <memory>
namespace llvm {
-class RuntimeDyldImpl;
-class ObjectImage;
-
-// RuntimeDyld clients often want to handle the memory management of
-// what gets placed where. For JIT clients, this is an abstraction layer
-// over the JITMemoryManager, which references objects by their source
-// representations in LLVM IR.
-// FIXME: As the RuntimeDyld fills out, additional routines will be needed
-// for the varying types of objects to be allocated.
-class RTDyldMemoryManager {
- RTDyldMemoryManager(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
- void operator=(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
-public:
- RTDyldMemoryManager() {}
- virtual ~RTDyldMemoryManager();
-
- /// allocateCodeSection - Allocate a memory block of (at least) the given
- /// size suitable for executable code.
- virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
- unsigned SectionID) = 0;
+namespace object {
+ class ObjectFile;
+ template <typename T> class OwningBinary;
+}
- /// allocateDataSection - Allocate a memory block of (at least) the given
- /// size suitable for data.
- virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
- unsigned SectionID) = 0;
-
- virtual void *getPointerToNamedFunction(const std::string &Name,
- bool AbortOnFailure = true) = 0;
-};
+class RuntimeDyldImpl;
+class RuntimeDyldCheckerImpl;
class RuntimeDyld {
- RuntimeDyld(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
- void operator=(const RuntimeDyld &) LLVM_DELETED_FUNCTION;
+ friend class RuntimeDyldCheckerImpl;
+
+ RuntimeDyld(const RuntimeDyld &) = delete;
+ void operator=(const RuntimeDyld &) = delete;
// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
// interface.
- RuntimeDyldImpl *Dyld;
+ std::unique_ptr<RuntimeDyldImpl> Dyld;
RTDyldMemoryManager *MM;
+ bool ProcessAllSections;
+ RuntimeDyldCheckerImpl *Checker;
protected:
// Change the address associated with a section when resolving relocations.
// Any relocations already associated with the symbol will be re-resolved.
void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
public:
+
+ /// \brief Information about the loaded object.
+ class LoadedObjectInfo {
+ friend class RuntimeDyldImpl;
+ public:
+ LoadedObjectInfo(RuntimeDyldImpl &RTDyld, unsigned BeginIdx,
+ unsigned EndIdx)
+ : RTDyld(RTDyld), BeginIdx(BeginIdx), EndIdx(EndIdx) { }
+
+ virtual ~LoadedObjectInfo() {}
+
+ virtual object::OwningBinary<object::ObjectFile>
+ getObjectForDebug(const object::ObjectFile &Obj) const = 0;
+
+ uint64_t getSectionLoadAddress(StringRef Name) const;
+
+ protected:
+ virtual void anchor();
+
+ RuntimeDyldImpl &RTDyld;
+ unsigned BeginIdx, EndIdx;
+ };
+
RuntimeDyld(RTDyldMemoryManager *);
~RuntimeDyld();
- /// loadObject - prepare the object contained in the input buffer for
- /// execution. Ownership of the input buffer is transferred to the
- /// ObjectImage instance returned from this function if successful.
- /// In the case of load failure, the input buffer will be deleted.
- ObjectImage *loadObject(ObjectBuffer *InputBuffer);
+ /// Add the referenced object file to the list of objects to be loaded and
+ /// relocated.
+ std::unique_ptr<LoadedObjectInfo> loadObject(const object::ObjectFile &O);
/// Get the address of our local copy of the symbol. This may or may not
/// be the address used for relocation (clients can copy the data around
/// and resolve relocatons based on where they put it).
- void *getSymbolAddress(StringRef Name);
+ void *getSymbolAddress(StringRef Name) const;
- /// Get the address of the target copy of the symbol. This is the address
- /// used for relocation.
- uint64_t getSymbolLoadAddress(StringRef Name);
+ /// Get the address of the target copy of the symbol (works for both exported
+ /// and non-exported symbols). This is the address used for relocation.
+ uint64_t getSymbolLoadAddress(StringRef Name) const;
+
+ /// Get the address of the target copy of the symbol (works for exported
+ /// symbols only). This is the address used for relocation.
+ uint64_t getExportedSymbolLoadAddress(StringRef Name) const;
/// Resolve the relocations for all symbols we currently know about.
void resolveRelocations();
- /// mapSectionAddress - map a section to its target address space value.
+ /// Map a section to its target address space value.
/// Map the address of a JIT section as returned from the memory manager
/// to the address in the target process as the running code will see it.
/// This is the address which will be used for relocation resolution.
void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
+ /// Register any EH frame sections that have been loaded but not previously
+ /// registered with the memory manager. Note, RuntimeDyld is responsible
+ /// for identifying the EH frame and calling the memory manager with the
+ /// EH frame section data. However, the memory manager itself will handle
+ /// the actual target-specific EH frame registration.
+ void registerEHFrames();
+
+ void deregisterEHFrames();
+
+ bool hasError();
StringRef getErrorString();
+
+ /// By default, only sections that are "required for execution" are passed to
+ /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true'
+ /// to this method will cause RuntimeDyld to pass all sections to its
+ /// memory manager regardless of whether they are "required to execute" in the
+ /// usual sense. This is useful for inspecting metadata sections that may not
+ /// contain relocations, E.g. Debug info, stackmaps.
+ ///
+ /// Must be called before the first object file is loaded.
+ void setProcessAllSections(bool ProcessAllSections) {
+ assert(!Dyld && "setProcessAllSections must be called before loadObject.");
+ this->ProcessAllSections = ProcessAllSections;
+ }
};
} // end namespace llvm