Introduce MCCodeGenInfo, which keeps information that can affect codegen
[oota-llvm.git] / include / llvm / ExecutionEngine / RuntimeDyld.h
index 416acceee97118f5aabf315d8943dc18ef8da88b..724b9f09e0e5120f1b73bb525b5aec1ed5acc960 100644 (file)
@@ -53,16 +53,21 @@ class RuntimeDyld {
   // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
   // interface.
   RuntimeDyldImpl *Dyld;
+  RTDyldMemoryManager *MM;
 public:
   RuntimeDyld(RTDyldMemoryManager*);
   ~RuntimeDyld();
 
   bool loadObject(MemoryBuffer *InputBuffer);
-  uint64_t getSymbolAddress(StringRef Name);
-  void reassignSymbolAddress(StringRef Name, uint64_t Addr);
-  // FIXME: Should be parameterized to get the memory block associated with
-  // a particular loaded object.
-  sys::MemoryBlock getMemoryBlock();
+  // Get the address of our local copy of the symbol. This may or may not
+  // be the address used for relocation (clients can copy the data around
+  // and resolve relocatons based on where they put it).
+  void *getSymbolAddress(StringRef Name);
+  // Resolve the relocations for all symbols we currently know about.
+  void resolveRelocations();
+  // Change the address associated with a symbol when resolving relocations.
+  // Any relocations already associated with the symbol will be re-resolved.
+  void reassignSymbolAddress(StringRef Name, uint8_t *Addr);
   StringRef getErrorString();
 };