RuntimeDyld(RTDyldMemoryManager*);
~RuntimeDyld();
+ /// Load an in-memory object file into the dynamic linker.
bool loadObject(MemoryBuffer *InputBuffer);
- // Get the address of our local copy of the symbol. This may or may not
- // be the address used for relocation (clients can copy the data around
- // and resolve relocatons based on where they put it).
+
+ /// Get the address of our local copy of the symbol. This may or may not
+ /// be the address used for relocation (clients can copy the data around
+ /// and resolve relocatons based on where they put it).
void *getSymbolAddress(StringRef Name);
- // Resolve the relocations for all symbols we currently know about.
+
+ /// Resolve the relocations for all symbols we currently know about.
void resolveRelocations();
/// mapSectionAddress - map a section to its target address space value.