GlobalValue(const GlobalValue &); // do not implement
public:
enum LinkageTypes {
- ExternalLinkage, /// Externally visible function
- LinkOnceLinkage, /// Keep one copy of named function when linking (inline)
- WeakLinkage, /// Keep one copy of named function when linking (weak)
- AppendingLinkage, /// Special purpose, only applies to global arrays
- InternalLinkage, /// Rename collisions when linking (static functions)
- GhostLinkage /// Stand-in functions for streaming fns from BC files
+ ExternalLinkage, /// Externally visible function
+ LinkOnceLinkage, /// Keep one copy of named function when linking (inline)
+ WeakLinkage, /// Keep one copy of named function when linking (weak)
+ AppendingLinkage, /// Special purpose, only applies to global arrays
+ InternalLinkage, /// Rename collisions when linking (static functions)
+ DLLImportLinkage, /// Function to be imported from DLL
+ DLLExportLinkage, /// Function to be accessible from DLL
+ ExternalWeakLinkage, /// TBD: ExternalWeak linkage description
+ GhostLinkage /// Stand-in functions for streaming fns from BC files
};
protected:
GlobalValue(const Type *Ty, ValueTy vty, Use *Ops, unsigned NumOps,
LinkageTypes linkage, const std::string &name = "")
- : Constant(Ty, vty, Ops, NumOps, name), Linkage(linkage),
- Parent(0), Alignment(0) { }
+ : Constant(Ty, vty, Ops, NumOps, name),
+ Parent(0), Linkage(linkage), Alignment(0) { }
- LinkageTypes Linkage; // The linkage of this global
Module *Parent;
- unsigned Alignment;
+ LinkageTypes Linkage; // The linkage of this global
+ unsigned Alignment; // Alignment of this symbol, must be power of two
+ std::string Section; // Section to emit this into, empty mean default
public:
~GlobalValue() {
removeDeadConstantUsers(); // remove any dead constants using this.
Alignment = Align;
}
+ bool hasSection() const { return !Section.empty(); }
+ const std::string &getSection() const { return Section; }
+ void setSection(const std::string &S) { Section = S; }
+
/// If the usage is empty (except transitively dead constants), then this
/// global value can can be safely deleted since the destructor will
/// delete the dead constants as well.
return reinterpret_cast<const PointerType*>(User::getType());
}
- bool hasExternalLinkage() const { return Linkage == ExternalLinkage; }
- bool hasLinkOnceLinkage() const { return Linkage == LinkOnceLinkage; }
- bool hasWeakLinkage() const { return Linkage == WeakLinkage; }
- bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; }
- bool hasInternalLinkage() const { return Linkage == InternalLinkage; }
+ bool hasExternalLinkage() const { return Linkage == ExternalLinkage; }
+ bool hasLinkOnceLinkage() const { return Linkage == LinkOnceLinkage; }
+ bool hasWeakLinkage() const { return Linkage == WeakLinkage; }
+ bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; }
+ bool hasInternalLinkage() const { return Linkage == InternalLinkage; }
+ bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; }
+ bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; }
+ bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; }
void setLinkage(LinkageTypes LT) { Linkage = LT; }
LinkageTypes getLinkage() const { return Linkage; }