WeakLinkage, ///< Keep one copy of named function when linking (weak)
AppendingLinkage, ///< Special purpose, only applies to global arrays
InternalLinkage, ///< Rename collisions when linking (static functions)
+ PrivateLinkage, ///< Like Internal, but omit from symbol table
DLLImportLinkage, ///< Function to be imported from DLL
DLLExportLinkage, ///< Function to be accessible from DLL
ExternalWeakLinkage,///< ExternalWeak linkage description
bool hasCommonLinkage() const { return Linkage == CommonLinkage; }
bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; }
bool hasInternalLinkage() const { return Linkage == InternalLinkage; }
+ bool hasPrivateLinkage() const { return Linkage == PrivateLinkage; }
+ bool hasLocalLinkage() const {
+ return Linkage == InternalLinkage || Linkage == PrivateLinkage;
+ }
bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; }
bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; }
bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; }