WeakAnyLinkage, ///< Keep one copy of named function when linking (weak)
WeakODRLinkage, ///< Same, but only replaced by something equivalent.
AppendingLinkage, ///< Special purpose, only applies to global arrays
- InternalLinkage, ///< Rename collisions when linking (static functions)
- PrivateLinkage, ///< Like Internal, but omit from symbol table
+ InternalLinkage, ///< Rename collisions when linking (static functions).
+ PrivateLinkage, ///< Like Internal, but omit from symbol table.
+ LinkerPrivateLinkage, ///< Like Private, but linker removes.
+ LinkerPrivateWeakLinkage, ///< Like LinkerPrivate, but weak.
+ LinkerPrivateWeakDefAutoLinkage, ///< Like LinkerPrivateWeak, but possibly
+ /// hidden.
DLLImportLinkage, ///< Function to be imported from DLL
- DLLExportLinkage, ///< Function to be accessible from DLL
- ExternalWeakLinkage,///< ExternalWeak linkage description
- GhostLinkage, ///< Stand-in functions for streaming fns from BC files
- CommonLinkage ///< Tentative definitions
+ DLLExportLinkage, ///< Function to be accessible from DLL.
+ ExternalWeakLinkage,///< ExternalWeak linkage description.
+ CommonLinkage ///< Tentative definitions.
};
/// @brief An enumeration for the kinds of visibility of global values.
protected:
GlobalValue(const Type *ty, ValueTy vty, Use *Ops, unsigned NumOps,
- LinkageTypes linkage, const std::string &name = "")
+ LinkageTypes linkage, const Twine &Name)
: Constant(ty, vty, Ops, NumOps), Parent(0),
- Linkage(linkage), Visibility(DefaultVisibility), Alignment(0) {
- if (!name.empty()) setName(name);
+ Linkage(linkage), Visibility(DefaultVisibility), Alignment(0),
+ UnnamedAddr(0) {
+ setName(Name);
}
Module *Parent;
LinkageTypes Linkage : 5; // The linkage of this global
unsigned Visibility : 2; // The visibility style of this global
unsigned Alignment : 16; // Alignment of this symbol, must be power of two
+ unsigned UnnamedAddr : 1; // This value's address is not significant
std::string Section; // Section to emit this into, empty mean default
public:
~GlobalValue() {
removeDeadConstantUsers(); // remove any dead constants using this.
}
- unsigned getAlignment() const { return Alignment; }
- void setAlignment(unsigned Align) {
- assert((Align & (Align-1)) == 0 && "Alignment is not a power of 2!");
- Alignment = Align;
+ unsigned getAlignment() const {
+ return (1u << Alignment) >> 1;
}
+ void setAlignment(unsigned Align);
+
+ bool hasUnnamedAddr() const { return UnnamedAddr; }
+ void setUnnamedAddr(bool Val) { UnnamedAddr = Val; }
VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); }
+ bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; }
bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
bool hasProtectedVisibility() const {
return Visibility == ProtectedVisibility;
bool hasSection() const { return !Section.empty(); }
const std::string &getSection() const { return Section; }
- void setSection(const std::string &S) { Section = S; }
+ void setSection(StringRef S) { Section = S; }
/// If the usage is empty (except transitively dead constants), then this
- /// global value can can be safely deleted since the destructor will
+ /// global value can be safely deleted since the destructor will
/// delete the dead constants as well.
/// @brief Determine if the usage of this global value is empty except
/// for transitively dead constants.
return ODR ? WeakODRLinkage : WeakAnyLinkage;
}
- bool hasExternalLinkage() const { return Linkage == ExternalLinkage; }
- bool hasAvailableExternallyLinkage() const {
+ static bool isExternalLinkage(LinkageTypes Linkage) {
+ return Linkage == ExternalLinkage;
+ }
+ static bool isAvailableExternallyLinkage(LinkageTypes Linkage) {
return Linkage == AvailableExternallyLinkage;
}
- bool hasLinkOnceLinkage() const {
+ static bool isLinkOnceLinkage(LinkageTypes Linkage) {
return Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage;
}
- bool hasWeakLinkage() const {
+ static bool isWeakLinkage(LinkageTypes Linkage) {
return Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage;
}
- bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; }
- bool hasInternalLinkage() const { return Linkage == InternalLinkage; }
- bool hasPrivateLinkage() const { return Linkage == PrivateLinkage; }
- bool hasLocalLinkage() const {
- return Linkage == InternalLinkage || Linkage == PrivateLinkage;
+ static bool isAppendingLinkage(LinkageTypes Linkage) {
+ return Linkage == AppendingLinkage;
+ }
+ static bool isInternalLinkage(LinkageTypes Linkage) {
+ return Linkage == InternalLinkage;
+ }
+ static bool isPrivateLinkage(LinkageTypes Linkage) {
+ return Linkage == PrivateLinkage;
+ }
+ static bool isLinkerPrivateLinkage(LinkageTypes Linkage) {
+ return Linkage == LinkerPrivateLinkage;
+ }
+ static bool isLinkerPrivateWeakLinkage(LinkageTypes Linkage) {
+ return Linkage == LinkerPrivateWeakLinkage;
+ }
+ static bool isLinkerPrivateWeakDefAutoLinkage(LinkageTypes Linkage) {
+ return Linkage == LinkerPrivateWeakDefAutoLinkage;
+ }
+ static bool isLocalLinkage(LinkageTypes Linkage) {
+ return isInternalLinkage(Linkage) || isPrivateLinkage(Linkage) ||
+ isLinkerPrivateLinkage(Linkage) || isLinkerPrivateWeakLinkage(Linkage) ||
+ isLinkerPrivateWeakDefAutoLinkage(Linkage);
+ }
+ static bool isDLLImportLinkage(LinkageTypes Linkage) {
+ return Linkage == DLLImportLinkage;
+ }
+ static bool isDLLExportLinkage(LinkageTypes Linkage) {
+ return Linkage == DLLExportLinkage;
+ }
+ static bool isExternalWeakLinkage(LinkageTypes Linkage) {
+ return Linkage == ExternalWeakLinkage;
+ }
+ static bool isCommonLinkage(LinkageTypes Linkage) {
+ return Linkage == CommonLinkage;
}
- bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; }
- bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; }
- bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; }
- bool hasGhostLinkage() const { return Linkage == GhostLinkage; }
- bool hasCommonLinkage() const { return Linkage == CommonLinkage; }
-
- void setLinkage(LinkageTypes LT) { Linkage = LT; }
- LinkageTypes getLinkage() const { return Linkage; }
/// mayBeOverridden - Whether the definition of this global may be replaced
/// by something non-equivalent at link time. For example, if a function has
/// weak linkage then the code defining it may be replaced by different code.
- bool mayBeOverridden() const {
- return (Linkage == WeakAnyLinkage ||
- Linkage == LinkOnceAnyLinkage ||
- Linkage == CommonLinkage ||
- Linkage == ExternalWeakLinkage);
+ static bool mayBeOverridden(LinkageTypes Linkage) {
+ return Linkage == WeakAnyLinkage ||
+ Linkage == LinkOnceAnyLinkage ||
+ Linkage == CommonLinkage ||
+ Linkage == ExternalWeakLinkage ||
+ Linkage == LinkerPrivateWeakLinkage ||
+ Linkage == LinkerPrivateWeakDefAutoLinkage;
}
/// isWeakForLinker - Whether the definition of this global may be replaced at
- /// link time.
- bool isWeakForLinker() const {
- return (Linkage == AvailableExternallyLinkage ||
- Linkage == WeakAnyLinkage ||
- Linkage == WeakODRLinkage ||
- Linkage == LinkOnceAnyLinkage ||
- Linkage == LinkOnceODRLinkage ||
- Linkage == CommonLinkage ||
- Linkage == ExternalWeakLinkage);
+ /// link time. NB: Using this method outside of the code generators is almost
+ /// always a mistake: when working at the IR level use mayBeOverridden instead
+ /// as it knows about ODR semantics.
+ static bool isWeakForLinker(LinkageTypes Linkage) {
+ return Linkage == AvailableExternallyLinkage ||
+ Linkage == WeakAnyLinkage ||
+ Linkage == WeakODRLinkage ||
+ Linkage == LinkOnceAnyLinkage ||
+ Linkage == LinkOnceODRLinkage ||
+ Linkage == CommonLinkage ||
+ Linkage == ExternalWeakLinkage ||
+ Linkage == LinkerPrivateWeakLinkage ||
+ Linkage == LinkerPrivateWeakDefAutoLinkage;
}
+ bool hasExternalLinkage() const { return isExternalLinkage(Linkage); }
+ bool hasAvailableExternallyLinkage() const {
+ return isAvailableExternallyLinkage(Linkage);
+ }
+ bool hasLinkOnceLinkage() const {
+ return isLinkOnceLinkage(Linkage);
+ }
+ bool hasWeakLinkage() const {
+ return isWeakLinkage(Linkage);
+ }
+ bool hasAppendingLinkage() const { return isAppendingLinkage(Linkage); }
+ bool hasInternalLinkage() const { return isInternalLinkage(Linkage); }
+ bool hasPrivateLinkage() const { return isPrivateLinkage(Linkage); }
+ bool hasLinkerPrivateLinkage() const { return isLinkerPrivateLinkage(Linkage); }
+ bool hasLinkerPrivateWeakLinkage() const {
+ return isLinkerPrivateWeakLinkage(Linkage);
+ }
+ bool hasLinkerPrivateWeakDefAutoLinkage() const {
+ return isLinkerPrivateWeakDefAutoLinkage(Linkage);
+ }
+ bool hasLocalLinkage() const { return isLocalLinkage(Linkage); }
+ bool hasDLLImportLinkage() const { return isDLLImportLinkage(Linkage); }
+ bool hasDLLExportLinkage() const { return isDLLExportLinkage(Linkage); }
+ bool hasExternalWeakLinkage() const { return isExternalWeakLinkage(Linkage); }
+ bool hasCommonLinkage() const { return isCommonLinkage(Linkage); }
+
+ void setLinkage(LinkageTypes LT) { Linkage = LT; }
+ LinkageTypes getLinkage() const { return Linkage; }
+
+ bool mayBeOverridden() const { return mayBeOverridden(Linkage); }
+
+ bool isWeakForLinker() const { return isWeakForLinker(Linkage); }
+
/// copyAttributesFrom - copy all additional attributes (those not needed to
/// create a GlobalValue) from the GlobalValue Src to this one.
virtual void copyAttributesFrom(const GlobalValue *Src);
- /// hasNotBeenReadFromBitcode - If a module provider is being used to lazily
- /// stream in functions from disk, this method can be used to check to see if
- /// the function has been read in yet or not. Unless you are working on the
- /// JIT or something else that streams stuff in lazily, you don't need to
- /// worry about this.
- bool hasNotBeenReadFromBitcode() const { return Linkage == GhostLinkage; }
+/// @name Materialization
+/// Materialization is used to construct functions only as they're needed. This
+/// is useful to reduce memory usage in LLVM or parsing work done by the
+/// BitcodeReader to load the Module.
+/// @{
+
+ /// isMaterializable - If this function's Module is being lazily streamed in
+ /// functions from disk or some other source, this method can be used to check
+ /// to see if the function has been read in yet or not.
+ bool isMaterializable() const;
+
+ /// isDematerializable - Returns true if this function was loaded from a
+ /// GVMaterializer that's still attached to its Module and that knows how to
+ /// dematerialize the function.
+ bool isDematerializable() const;
+
+ /// Materialize - make sure this GlobalValue is fully read. If the module is
+ /// corrupt, this returns true and fills in the optional string with
+ /// information about the problem. If successful, this returns false.
+ bool Materialize(std::string *ErrInfo = 0);
+
+ /// Dematerialize - If this GlobalValue is read in, and if the GVMaterializer
+ /// supports it, release the memory for the function, and set it up to be
+ /// materialized lazily. If !isDematerializable(), this method is a noop.
+ void Dematerialize();
+
+/// @}
/// Override from Constant class. No GlobalValue's are null values so this
/// always returns false.