class Module;
class Constant;
class PointerType;
-template<typename SC> struct ilist_traits;
-template<typename ValueSubClass, typename ItemParentClass, typename SymTabClass,
- typename SubClass> class SymbolTableListTraits;
+template<typename ValueSubClass, typename ItemParentClass>
+ class SymbolTableListTraits;
class GlobalVariable : public GlobalValue {
- friend class SymbolTableListTraits<GlobalVariable, Module, Module,
- ilist_traits<GlobalVariable> >;
+ friend class SymbolTableListTraits<GlobalVariable, Module>;
void operator=(const GlobalVariable &); // Do not implement
GlobalVariable(const GlobalVariable &); // Do not implement
void setNext(GlobalVariable *N) { Next = N; }
void setPrev(GlobalVariable *N) { Prev = N; }
- bool isConstantGlobal; // Is this a global constant?
+ bool isConstantGlobal : 1; // Is this a global constant?
+ bool isThreadLocalSymbol : 1; // Is this symbol "Thread Local"?
Use Initializer;
public:
/// automatically inserted into the end of the specified modules global list.
GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes Linkage,
Constant *Initializer = 0, const std::string &Name = "",
- Module *Parent = 0);
+ Module *Parent = 0, bool ThreadLocal = false);
/// GlobalVariable ctor - This creates a global and inserts it before the
/// specified other global.
GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes Linkage,
Constant *Initializer, const std::string &Name,
- GlobalVariable *InsertBefore);
+ GlobalVariable *InsertBefore, bool ThreadLocal = false);
/// isDeclaration - Is this global variable lacking an initializer? If so,
/// the global variable is defined in some other translation unit, and is thus
}
}
- // getNext/Prev - Return the next or previous global variable in the list.
- GlobalVariable *getNext() { return Next; }
- const GlobalVariable *getNext() const { return Next; }
- GlobalVariable *getPrev() { return Prev; }
- const GlobalVariable *getPrev() const { return Prev; }
-
/// If the value is a global constant, its value is immutable throughout the
/// runtime execution of the program. Assigning a value into the constant
/// leads to undefined behavior.
bool isConstant() const { return isConstantGlobal; }
void setConstant(bool Value) { isConstantGlobal = Value; }
+ /// If the value is "Thread Local", its value isn't shared by the threads.
+ bool isThreadLocal() const { return isThreadLocalSymbol; }
+ void setThreadLocal(bool Value) { isThreadLocalSymbol = Value; }
+
/// removeFromParent - This method unlinks 'this' from the containing module,
/// but does not delete it.
///
// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const GlobalVariable *) { return true; }
static inline bool classof(const Value *V) {
- return V->getValueType() == Value::GlobalVariableVal;
+ return V->getValueID() == Value::GlobalVariableVal;
}
+private:
+ // getNext/Prev - Return the next or previous global variable in the list.
+ GlobalVariable *getNext() { return Next; }
+ const GlobalVariable *getNext() const { return Next; }
+ GlobalVariable *getPrev() { return Prev; }
+ const GlobalVariable *getPrev() const { return Prev; }
};
} // End llvm namespace