InlineAsm(PointerType *Ty, const std::string &AsmString,
const std::string &Constraints, bool hasSideEffects,
bool isAlignStack, AsmDialect asmDialect);
- virtual ~InlineAsm();
+ ~InlineAsm() override;
/// When the ConstantUniqueMap merges two types and makes two InlineAsms
/// identical, it destroys one of them with this method.