void initializeCFGOnlyViewerPass(PassRegistry&);
void initializeCFGPrinterPass(PassRegistry&);
void initializeCFGSimplifyPassPass(PassRegistry&);
+void initializeFlattenCFGPassPass(PassRegistry&);
+void initializeStructurizeCFGPass(PassRegistry&);
void initializeCFGViewerPass(PassRegistry&);
void initializeCalculateSpillWeightsPass(PassRegistry&);
void initializeCallGraphAnalysisGroup(PassRegistry&);
void initializeCodeGenPreparePass(PassRegistry&);
-void initializeCodePlacementOptPass(PassRegistry&);
void initializeConstantMergePass(PassRegistry&);
void initializeConstantPropagationPass(PassRegistry&);
void initializeMachineCopyPropagationPass(PassRegistry&);
void initializeDAHPass(PassRegistry&);
void initializeDCEPass(PassRegistry&);
void initializeDSEPass(PassRegistry&);
+void initializeDebugIRPass(PassRegistry&);
void initializeDeadInstEliminationPass(PassRegistry&);
void initializeDeadMachineInstructionElimPass(PassRegistry&);
void initializeDependenceAnalysisPass(PassRegistry&);
void initializeAddressSanitizerModulePass(PassRegistry&);
void initializeMemorySanitizerPass(PassRegistry&);
void initializeThreadSanitizerPass(PassRegistry&);
+void initializeDataFlowSanitizerPass(PassRegistry&);
void initializeEarlyCSEPass(PassRegistry&);
void initializeExpandISelPseudosPass(PassRegistry&);
void initializeFindUsedTypesPass(PassRegistry&);
void initializeObjCARCOptPass(PassRegistry&);
void initializeOptimalEdgeProfilerPass(PassRegistry&);
void initializeOptimizePHIsPass(PassRegistry&);
+void initializePartiallyInlineLibCallsPass(PassRegistry&);
void initializePEIPass(PassRegistry&);
void initializePHIEliminationPass(PassRegistry&);
void initializePartialInlinerPass(PassRegistry&);
void initializeScalarEvolutionPass(PassRegistry&);
void initializeSimpleInlinerPass(PassRegistry&);
void initializeRegisterCoalescerPass(PassRegistry&);
-void initializeSimplifyLibCallsPass(PassRegistry&);
void initializeSingleLoopExtractorPass(PassRegistry&);
void initializeSinkingPass(PassRegistry&);
void initializeSlotIndexesPass(PassRegistry&);
void initializeUnpackMachineBundlesPass(PassRegistry&);
void initializeFinalizeMachineBundlesPass(PassRegistry&);
void initializeLoopVectorizePass(PassRegistry&);
+void initializeSLPVectorizerPass(PassRegistry&);
void initializeBBVectorizePass(PassRegistry&);
void initializeMachineFunctionPrinterPassPass(PassRegistry&);
}