#ifndef LLVM_LINKER_H
#define LLVM_LINKER_H
-#include "llvm/System/Path.h"
-#include <vector>
#include <memory>
+#include <vector>
+#include "llvm/ADT/StringRef.h"
namespace llvm {
+ namespace sys { class Path; }
class Module;
+class LLVMContext;
/// This class provides the core functionality of linking in LLVM. It retains a
/// Module object which is the composite of the modules and libraries linked
/// The Linker can link Modules from memory, bitcode files, or bitcode
/// archives. It retains a set of search paths in which to find any libraries
/// presented to it. By default, the linker will generate error and warning
-/// messages to std::cerr but this capability can be turned off with the
+/// messages to stderr but this capability can be turned off with the
/// QuietWarnings and QuietErrors flags. It can also be instructed to verbosely
/// print out the linking actions it is taking with the Verbose flag.
/// @brief The LLVM Linker.
/// This enumeration is used to control various optional features of the
/// linker.
enum ControlFlags {
- Verbose = 1, ///< Print to std::cerr what steps the linker is taking
- QuietWarnings = 2, ///< Don't print errors and warnings to std::cerr.
- QuietErrors = 4 ///< Indicate that this link is for a native executable
+ Verbose = 1, ///< Print to stderr what steps the linker is taking
+ QuietWarnings = 2, ///< Don't print warnings to stderr.
+ QuietErrors = 4 ///< Don't print errors to stderr.
};
/// @}
/// Construct the Linker with an empty module which will be given the
/// name \p progname. \p progname will also be used for error messages.
/// @brief Construct with empty module
- Linker(
- const std::string& progname, ///< name of tool running linker
- const std::string& modulename, ///< name of linker's end-result module
- unsigned Flags = 0 ///< ControlFlags (one or more |'d together)
+ Linker(StringRef progname, ///< name of tool running linker
+ StringRef modulename, ///< name of linker's end-result module
+ LLVMContext &C, ///< Context for global info
+ unsigned Flags = 0 ///< ControlFlags (one or more |'d together)
);
/// Construct the Linker with a previously defined module, \p aModule. Use
/// \p progname for the name of the program in error messages.
/// @brief Construct with existing module
- Linker(const std::string& progname, Module* aModule, unsigned Flags = 0);
+ Linker(StringRef progname, Module* aModule, unsigned Flags = 0);
/// Destruct the Linker.
/// @brief Destructor
/// true, indicating an error occurred. At most one error is retained so
/// this function always returns the last error that occurred. Note that if
/// the Quiet control flag is not set, the error string will have already
- /// been printed to std::cerr.
+ /// been printed to stderr.
/// @brief Get the text of the last error that occurred.
- const std::string& getLastError() const { return Error; }
+ const std::string &getLastError() const { return Error; }
/// @}
/// @name Mutators
/// @returns true if an error occurred, false otherwise
/// @see LinkItemKind
/// @see getLastError
- /// @throws nothing
bool LinkInItems (
const ItemList& Items, ///< Set of libraries/files to link in
ItemList& NativeItems ///< Output list of native files/libs
/// @returns true if an error occurs, false otherwise
/// @brief Link one library into the module
bool LinkInLibrary (
- const std::string& Library, ///< The library to link in
- bool& is_native ///< Indicates if lib a native library
+ StringRef Library, ///< The library to link in
+ bool& is_native ///< Indicates if lib a native library
);
/// This function links one bitcode archive, \p Filename, into the module.
/// the archive that resolve outstanding symbols will be linked in. The
/// library is searched repeatedly until no more modules that resolve
/// symbols can be found. If an error occurs, the error string is set.
- /// To speed up this function, ensure the the archive has been processed
+ /// To speed up this function, ensure the archive has been processed
/// llvm-ranlib or the S option was given to llvm-ar when the archive was
/// created. These tools add a symbol table to the archive which makes the
/// search for undefined symbols much faster.
/// will be empty (i.e. sys::Path::isEmpty() will return true).
/// @returns A sys::Path to the found library
/// @brief Find a library from its short name.
- sys::Path FindLib(const std::string &Filename);
+ sys::Path FindLib(StringRef Filename);
/// @}
/// @name Implementation
/// Module it contains (wrapped in an auto_ptr), or 0 if an error occurs.
std::auto_ptr<Module> LoadObject(const sys::Path& FN);
- bool warning(const std::string& message);
- bool error(const std::string& message);
- void verbose(const std::string& message);
+ bool warning(StringRef message);
+ bool error(StringRef message);
+ void verbose(StringRef message);
/// @}
/// @name Data
/// @{
private:
+ LLVMContext& Context; ///< The context for global information
Module* Composite; ///< The composite module linked together
std::vector<sys::Path> LibPaths; ///< The library search paths
unsigned Flags; ///< Flags to control optional behavior.