#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SmallVector.h"
+#include "llvm/Support/SMLoc.h"
namespace llvm {
class MCContext;
class MCSymbol;
struct ConstantPoolEntry {
- ConstantPoolEntry(MCSymbol *L, const MCExpr *Val, unsigned Sz)
- : Label(L), Value(Val), Size(Sz) {}
+ ConstantPoolEntry(MCSymbol *L, const MCExpr *Val, unsigned Sz, SMLoc Loc_)
+ : Label(L), Value(Val), Size(Sz), Loc(Loc_) {}
MCSymbol *Label;
const MCExpr *Value;
unsigned Size;
+ SMLoc Loc;
};
// A class to keep track of assembler-generated constant pools that are use to
//
// \returns a MCExpr that references the newly inserted value
const MCExpr *addEntry(const MCExpr *Value, MCContext &Context,
- unsigned Size);
+ unsigned Size, SMLoc Loc);
// Emit the contents of the constant pool using the provided streamer.
void emitEntries(MCStreamer &Streamer);
// sections in a stable order to ensure that we have print the
// constant pools in a deterministic order when printing an assembly
// file.
- typedef MapVector<const MCSection *, ConstantPool> ConstantPoolMapTy;
+ typedef MapVector<MCSection *, ConstantPool> ConstantPoolMapTy;
ConstantPoolMapTy ConstantPools;
public:
- AssemblerConstantPools() {}
- ~AssemblerConstantPools() {}
-
void emitAll(MCStreamer &Streamer);
void emitForCurrentSection(MCStreamer &Streamer);
const MCExpr *addEntry(MCStreamer &Streamer, const MCExpr *Expr,
- unsigned Size);
+ unsigned Size, SMLoc Loc);
private:
- ConstantPool *getConstantPool(const MCSection *Section);
- ConstantPool &getOrCreateConstantPool(const MCSection *Section);
+ ConstantPool *getConstantPool(MCSection *Section);
+ ConstantPool &getOrCreateConstantPool(MCSection *Section);
};
} // end namespace llvm