#ifndef NDEBUG
const char *Name;
#endif
- unsigned Count; // Number of resource of this kind
+ unsigned NumUnits; // Number of resource of this kind
unsigned SuperIdx; // Index of the resources kind that contains this kind.
+ // Buffered resources may be consumed at some indeterminate cycle after
+ // dispatch (e.g. for instructions that may issue out-of-order). Unbuffered
+ // resources always consume their resource some fixed number of cycles after
+ // dispatch (e.g. for instruction interlocking that may stall the pipeline).
+ bool IsBuffered;
+
bool operator==(const MCProcResourceDesc &Other) const {
- return Count == Other.Count && SuperIdx == Other.SuperIdx;
+ return NumUnits == Other.NumUnits && SuperIdx == Other.SuperIdx
+ && IsBuffered == Other.IsBuffered;
}
};