#ifndef LLVM_OPERATOR_H
#define LLVM_OPERATOR_H
-#include "llvm/Instruction.h"
#include "llvm/Constants.h"
+#include "llvm/Instruction.h"
+#include "llvm/Type.h"
namespace llvm {
IsExact = (1 << 0)
};
+private:
+ ~PossiblyExactOperator(); // do not implement
+
friend class BinaryOperator;
friend class ConstantExpr;
void setIsExact(bool B) {
SubclassOptionalData = (SubclassOptionalData & ~IsExact) | (B * IsExact);
}
-private:
- ~PossiblyExactOperator(); // do not implement
public:
/// isExact - Test whether this division is known to be exact, with
/// zero remainder.
(isa<ConstantExpr>(V) && classof(cast<ConstantExpr>(V)));
}
};
-
+
+/// FPMathOperator - Utility class for floating point operations which can have
+/// information about relaxed accuracy requirements attached to them.
+class FPMathOperator : public Operator {
+private:
+ ~FPMathOperator(); // do not implement
+
+public:
+
+ /// \brief Get the maximum error permitted by this operation in ULPs. An
+ /// accuracy of 0.0 means that the operation should be performed with the
+ /// default precision.
+ float getFPAccuracy() const;
+
+ static inline bool classof(const FPMathOperator *) { return true; }
+ static inline bool classof(const Instruction *I) {
+ return I->getType()->isFPOrFPVectorTy();
+ }
+ static inline bool classof(const Value *V) {
+ return isa<Instruction>(V) && classof(cast<Instruction>(V));
+ }
+};
/// ConcreteOperator - A helper template for defining operators for individual
};
class AddOperator
- : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Add> {};
+ : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Add> {
+ ~AddOperator(); // DO NOT IMPLEMENT
+};
class SubOperator
- : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Sub> {};
+ : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Sub> {
+ ~SubOperator(); // DO NOT IMPLEMENT
+};
class MulOperator
- : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Mul> {};
+ : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Mul> {
+ ~MulOperator(); // DO NOT IMPLEMENT
+};
class ShlOperator
- : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Shl> {};
+ : public ConcreteOperator<OverflowingBinaryOperator, Instruction::Shl> {
+ ~ShlOperator(); // DO NOT IMPLEMENT
+};
class SDivOperator
- : public ConcreteOperator<PossiblyExactOperator, Instruction::SDiv> {};
+ : public ConcreteOperator<PossiblyExactOperator, Instruction::SDiv> {
+ ~SDivOperator(); // DO NOT IMPLEMENT
+};
class UDivOperator
- : public ConcreteOperator<PossiblyExactOperator, Instruction::UDiv> {};
+ : public ConcreteOperator<PossiblyExactOperator, Instruction::UDiv> {
+ ~UDivOperator(); // DO NOT IMPLEMENT
+};
class AShrOperator
- : public ConcreteOperator<PossiblyExactOperator, Instruction::AShr> {};
+ : public ConcreteOperator<PossiblyExactOperator, Instruction::AShr> {
+ ~AShrOperator(); // DO NOT IMPLEMENT
+};
class LShrOperator
- : public ConcreteOperator<PossiblyExactOperator, Instruction::LShr> {};
+ : public ConcreteOperator<PossiblyExactOperator, Instruction::LShr> {
+ ~LShrOperator(); // DO NOT IMPLEMENT
+};
class GEPOperator
: public ConcreteOperator<Operator, Instruction::GetElementPtr> {
+ ~GEPOperator(); // DO NOT IMPLEMENT
+
enum {
IsInBounds = (1 << 0)
};
/// getPointerOperandType - Method to return the pointer operand as a
/// PointerType.
- const PointerType *getPointerOperandType() const {
- return reinterpret_cast<const PointerType*>(getPointerOperand()->getType());
+ Type *getPointerOperandType() const {
+ return getPointerOperand()->getType();
}
unsigned getNumIndices() const { // Note: always non-negative