-//===- llvm/Pass.h - Base class for XForm Passes -----------------*- C++ -*--=//
+//===- llvm/Pass.h - Base class for Passes ----------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
//
// This file defines a base class that indicates that a specified class is a
// transformation pass implementation.
//
-// Pass's are designed this way so that it is possible to run passes in a cache
+// Passes are designed this way so that it is possible to run passes in a cache
// and organizationally optimal order without having to specify it at the front
// end. This allows arbitrary passes to be strung together and have them
// executed as effeciently as possible.
#ifndef LLVM_PASS_H
#define LLVM_PASS_H
+#include "llvm/Support/Streams.h"
#include <vector>
+#include <deque>
#include <map>
#include <iosfwd>
+#include <cassert>
+
+namespace llvm {
+
class Value;
class BasicBlock;
class Function;
class Module;
class AnalysisUsage;
class PassInfo;
-template<class UnitType> class PassManagerT;
-struct AnalysisResolver;
+class ImmutablePass;
+class PMStack;
+class AnalysisResolver;
+class PMDataManager;
// AnalysisID - Use the PassInfo to identify a pass...
typedef const PassInfo* AnalysisID;
+/// Different types of internal pass managers. External pass managers
+/// (PassManager and FunctionPassManager) are not represented here.
+/// Ordering of pass manager types is important here.
+enum PassManagerType {
+ PMT_Unknown = 0,
+ PMT_ModulePassManager = 1, /// MPPassManager
+ PMT_CallGraphPassManager, /// CGPassManager
+ PMT_FunctionPassManager, /// FPPassManager
+ PMT_LoopPassManager, /// LPPassManager
+ PMT_BasicBlockPassManager, /// BBPassManager
+ PMT_Last
+};
+
+typedef enum PassManagerType PassManagerType;
//===----------------------------------------------------------------------===//
-// Pass interface - Implemented by all 'passes'. Subclass this if you are an
-// interprocedural optimization or you do not fit into any of the more
-// constrained passes described below.
-//
+/// Pass interface - Implemented by all 'passes'. Subclass this if you are an
+/// interprocedural optimization or you do not fit into any of the more
+/// constrained passes described below.
+///
class Pass {
- friend class AnalysisResolver;
- AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
-public:
- Pass(AnalysisResolver *AR = 0) : Resolver(AR) {}
- virtual ~Pass() {} // Destructor is virtual so we can be subclassed
+ AnalysisResolver *Resolver; // Used to resolve analysis
+ intptr_t PassID;
- // getPassName - Return a nice clean name for a pass. This should be
- // overloaded by the pass, but if it is not, C++ RTTI will be consulted to get
- // a SOMEWHAT intelligable name for the pass.
+ // AnalysisImpls - This keeps track of which passes implement the interfaces
+ // that are required by the current pass (to implement getAnalysis()).
//
+ std::vector<std::pair<const PassInfo*, Pass*> > AnalysisImpls;
+
+ void operator=(const Pass&); // DO NOT IMPLEMENT
+ Pass(const Pass &); // DO NOT IMPLEMENT
+public:
+ explicit Pass(intptr_t pid) : Resolver(0), PassID(pid) {}
+ virtual ~Pass();
+
+ /// getPassName - Return a nice clean name for a pass. This usually
+ /// implemented in terms of the name that is registered by one of the
+ /// Registration templates, but can be overloaded directly, and if nothing
+ /// else is available, C++ RTTI will be consulted to get a SOMEWHAT
+ /// intelligible name for the pass.
+ ///
virtual const char *getPassName() const;
- // getPassInfo - Return the PassInfo data structure that corresponds to this
- // pass...
+ /// getPassInfo - Return the PassInfo data structure that corresponds to this
+ /// pass... If the pass has not been registered, this will return null.
+ ///
const PassInfo *getPassInfo() const;
- // run - Run this pass, returning true if a modification was made to the
- // module argument. This should be implemented by all concrete subclasses.
- //
- virtual bool run(Module &M) = 0;
-
- // print - Print out the internal state of the pass. This is called by
- // Analyze to print out the contents of an analysis. Otherwise it is not
- // neccesary to implement this method. Beware that the module pointer MAY be
- // null. This automatically forwards to a virtual function that does not
- // provide the Module* in case the analysis doesn't need it it can just be
- // ignored.
- //
- virtual void print(std::ostream &O, const Module *M) const { print(O); }
- virtual void print(std::ostream &O) const;
+ /// runPass - Run this pass, returning true if a modification was made to the
+ /// module argument. This should be implemented by all concrete subclasses.
+ ///
+ virtual bool runPass(Module &M) { return false; }
+ virtual bool runPass(BasicBlock&) { return false; }
+
+ /// print - Print out the internal state of the pass. This is called by
+ /// Analyze to print out the contents of an analysis. Otherwise it is not
+ /// necessary to implement this method. Beware that the module pointer MAY be
+ /// null. This automatically forwards to a virtual function that does not
+ /// provide the Module* in case the analysis doesn't need it it can just be
+ /// ignored.
+ ///
+ virtual void print(std::ostream &O, const Module *M) const;
+ void print(std::ostream *O, const Module *M) const { if (O) print(*O, M); }
void dump() const; // dump - call print(std::cerr, 0);
+ /// Each pass is responsible for assigning a pass manager to itself.
+ /// PMS is the stack of available pass manager.
+ virtual void assignPassManager(PMStack &PMS,
+ PassManagerType T = PMT_Unknown) {}
+ /// Check if available pass managers are suitable for this pass or not.
+ virtual void preparePassManager(PMStack &PMS) {}
+
+ /// Return what kind of Pass Manager can manage this pass.
+ virtual PassManagerType getPotentialPassManagerType() const {
+ return PMT_Unknown;
+ }
- // getAnalysisUsage - This function should be overriden by passes that need
- // analysis information to do their job. If a pass specifies that it uses a
- // particular analysis result to this function, it can then use the
- // getAnalysis<AnalysisType>() function, below.
- //
+ // Access AnalysisResolver
+ inline void setResolver(AnalysisResolver *AR) {
+ assert (!Resolver && "Resolver is already set");
+ Resolver = AR;
+ }
+ inline AnalysisResolver *getResolver() {
+ assert (Resolver && "Resolver is not set");
+ return Resolver;
+ }
+
+ /// getAnalysisUsage - This function should be overriden by passes that need
+ /// analysis information to do their job. If a pass specifies that it uses a
+ /// particular analysis result to this function, it can then use the
+ /// getAnalysis<AnalysisType>() function, below.
+ ///
virtual void getAnalysisUsage(AnalysisUsage &Info) const {
// By default, no analysis results are used, all are invalidated.
}
- // releaseMemory() - This member can be implemented by a pass if it wants to
- // be able to release its memory when it is no longer needed. The default
- // behavior of passes is to hold onto memory for the entire duration of their
- // lifetime (which is the entire compile time). For pipelined passes, this
- // is not a big deal because that memory gets recycled every time the pass is
- // invoked on another program unit. For IP passes, it is more important to
- // free memory when it is unused.
- //
- // Optionally implement this function to release pass memory when it is no
- // longer used.
- //
+ /// releaseMemory() - This member can be implemented by a pass if it wants to
+ /// be able to release its memory when it is no longer needed. The default
+ /// behavior of passes is to hold onto memory for the entire duration of their
+ /// lifetime (which is the entire compile time). For pipelined passes, this
+ /// is not a big deal because that memory gets recycled every time the pass is
+ /// invoked on another program unit. For IP passes, it is more important to
+ /// free memory when it is unused.
+ ///
+ /// Optionally implement this function to release pass memory when it is no
+ /// longer used.
+ ///
virtual void releaseMemory() {}
+ /// verifyAnalysis() - This member can be implemented by a analysis pass to
+ /// check state of analysis information.
+ virtual void verifyAnalysis() const {}
+
// dumpPassStructure - Implement the -debug-passes=PassStructure option
virtual void dumpPassStructure(unsigned Offset = 0);
-protected:
- // getAnalysis<AnalysisType>() - This function is used by subclasses to get to
- // the analysis information that they claim to use by overriding the
- // getAnalysisUsage function.
- //
- template<typename AnalysisType>
- AnalysisType &getAnalysis(AnalysisID AID = AnalysisType::ID) {
- assert(Resolver && "Pass not resident in a PassManager object!");
- return *(AnalysisType*)Resolver->getAnalysis(AID);
+ template<typename AnalysisClass>
+ static const PassInfo *getClassPassInfo() {
+ return lookupPassInfo(intptr_t(&AnalysisClass::ID));
}
- // getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
- // to get to the analysis information that might be around that needs to be
- // updated. This is different than getAnalysis in that it can fail (ie the
- // analysis results haven't been computed), so should only be used if you
- // provide the capability to update an analysis that exists.
- //
+ // lookupPassInfo - Return the pass info object for the specified pass class,
+ // or null if it is not known.
+ static const PassInfo *lookupPassInfo(intptr_t TI);
+
+ /// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
+ /// to get to the analysis information that might be around that needs to be
+ /// updated. This is different than getAnalysis in that it can fail (ie the
+ /// analysis results haven't been computed), so should only be used if you
+ /// provide the capability to update an analysis that exists. This method is
+ /// often used by transformation APIs to update analysis results for a pass
+ /// automatically as the transform is performed.
+ ///
template<typename AnalysisType>
- AnalysisType *getAnalysisToUpdate(AnalysisID AID = AnalysisType::ID) {
- assert(Resolver && "Pass not resident in a PassManager object!");
- return (AnalysisType*)Resolver->getAnalysisToUpdate(AID);
- }
+ AnalysisType *getAnalysisToUpdate() const; // Defined in PassAnalysisSupport.h
+
+ /// mustPreserveAnalysisID - This method serves the same function as
+ /// getAnalysisToUpdate, but works if you just have an AnalysisID. This
+ /// obviously cannot give you a properly typed instance of the class if you
+ /// don't have the class name available (use getAnalysisToUpdate if you do),
+ /// but it can tell you if you need to preserve the pass at least.
+ ///
+ bool mustPreserveAnalysisID(const PassInfo *AnalysisID) const;
+
+ /// getAnalysis<AnalysisType>() - This function is used by subclasses to get
+ /// to the analysis information that they claim to use by overriding the
+ /// getAnalysisUsage function.
+ ///
+ template<typename AnalysisType>
+ AnalysisType &getAnalysis() const; // Defined in PassAnalysisSupport.h
+ template<typename AnalysisType>
+ AnalysisType &getAnalysis(Function &F); // Defined in PassanalysisSupport.h
-private:
- friend class PassManagerT<Module>;
- friend class PassManagerT<Function>;
- friend class PassManagerT<BasicBlock>;
- virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
+ template<typename AnalysisType>
+ AnalysisType &getAnalysisID(const PassInfo *PI) const;
+
+ template<typename AnalysisType>
+ AnalysisType &getAnalysisID(const PassInfo *PI, Function &F);
};
inline std::ostream &operator<<(std::ostream &OS, const Pass &P) {
}
//===----------------------------------------------------------------------===//
-// FunctionPass class - This class is used to implement most global
-// optimizations. Optimizations should subclass this class if they meet the
-// following constraints:
-//
-// 1. Optimizations are organized globally, ie a function at a time
-// 2. Optimizing a function does not cause the addition or removal of any
-// functions in the module
-//
-struct FunctionPass : public Pass {
- // doInitialization - Virtual method overridden by subclasses to do
- // any neccesary per-module initialization.
- //
+/// ModulePass class - This class is used to implement unstructured
+/// interprocedural optimizations and analyses. ModulePasses may do anything
+/// they want to the program.
+///
+class ModulePass : public Pass {
+public:
+ /// runOnModule - Virtual method overriden by subclasses to process the module
+ /// being operated on.
+ virtual bool runOnModule(Module &M) = 0;
+
+ virtual bool runPass(Module &M) { return runOnModule(M); }
+ virtual bool runPass(BasicBlock&) { return false; }
+
+ virtual void assignPassManager(PMStack &PMS,
+ PassManagerType T = PMT_ModulePassManager);
+
+ /// Return what kind of Pass Manager can manage this pass.
+ virtual PassManagerType getPotentialPassManagerType() const {
+ return PMT_ModulePassManager;
+ }
+
+ explicit ModulePass(intptr_t pid) : Pass(pid) {}
+ // Force out-of-line virtual method.
+ virtual ~ModulePass();
+};
+
+
+//===----------------------------------------------------------------------===//
+/// ImmutablePass class - This class is used to provide information that does
+/// not need to be run. This is useful for things like target information and
+/// "basic" versions of AnalysisGroups.
+///
+class ImmutablePass : public ModulePass {
+public:
+ /// initializePass - This method may be overriden by immutable passes to allow
+ /// them to perform various initialization actions they require. This is
+ /// primarily because an ImmutablePass can "require" another ImmutablePass,
+ /// and if it does, the overloaded version of initializePass may get access to
+ /// these passes with getAnalysis<>.
+ ///
+ virtual void initializePass() {}
+
+ /// ImmutablePasses are never run.
+ ///
+ bool runOnModule(Module &M) { return false; }
+
+ explicit ImmutablePass(intptr_t pid) : ModulePass(pid) {}
+ // Force out-of-line virtual method.
+ virtual ~ImmutablePass();
+};
+
+//===----------------------------------------------------------------------===//
+/// FunctionPass class - This class is used to implement most global
+/// optimizations. Optimizations should subclass this class if they meet the
+/// following constraints:
+///
+/// 1. Optimizations are organized globally, i.e., a function at a time
+/// 2. Optimizing a function does not cause the addition or removal of any
+/// functions in the module
+///
+class FunctionPass : public Pass {
+public:
+ explicit FunctionPass(intptr_t pid) : Pass(pid) {}
+
+ /// doInitialization - Virtual method overridden by subclasses to do
+ /// any necessary per-module initialization.
+ ///
virtual bool doInitialization(Module &M) { return false; }
- // runOnFunction - Virtual method overriden by subclasses to do the
- // per-function processing of the pass.
- //
+ /// runOnFunction - Virtual method overriden by subclasses to do the
+ /// per-function processing of the pass.
+ ///
virtual bool runOnFunction(Function &F) = 0;
- // doFinalization - Virtual method overriden by subclasses to do any post
- // processing needed after all passes have run.
- //
+ /// doFinalization - Virtual method overriden by subclasses to do any post
+ /// processing needed after all passes have run.
+ ///
virtual bool doFinalization(Module &M) { return false; }
- // run - On a module, we run this pass by initializing, ronOnFunction'ing once
- // for every function in the module, then by finalizing.
- //
- virtual bool run(Module &M);
+ /// runOnModule - On a module, we run this pass by initializing,
+ /// ronOnFunction'ing once for every function in the module, then by
+ /// finalizing.
+ ///
+ virtual bool runOnModule(Module &M);
- // run - On a function, we simply initialize, run the function, then finalize.
- //
+ /// run - On a function, we simply initialize, run the function, then
+ /// finalize.
+ ///
bool run(Function &F);
-private:
- friend class PassManagerT<Module>;
- friend class PassManagerT<Function>;
- friend class PassManagerT<BasicBlock>;
- virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
- virtual void addToPassManager(PassManagerT<Function> *PM, AnalysisUsage &AU);
+ virtual void assignPassManager(PMStack &PMS,
+ PassManagerType T = PMT_FunctionPassManager);
+
+ /// Return what kind of Pass Manager can manage this pass.
+ virtual PassManagerType getPotentialPassManagerType() const {
+ return PMT_FunctionPassManager;
+ }
};
//===----------------------------------------------------------------------===//
-// BasicBlockPass class - This class is used to implement most local
-// optimizations. Optimizations should subclass this class if they
-// meet the following constraints:
-// 1. Optimizations are local, operating on either a basic block or
-// instruction at a time.
-// 2. Optimizations do not modify the CFG of the contained function, or any
-// other basic block in the function.
-// 3. Optimizations conform to all of the contstraints of FunctionPass's.
-//
-struct BasicBlockPass : public FunctionPass {
- // runOnBasicBlock - Virtual method overriden by subclasses to do the
- // per-basicblock processing of the pass.
- //
+/// BasicBlockPass class - This class is used to implement most local
+/// optimizations. Optimizations should subclass this class if they
+/// meet the following constraints:
+/// 1. Optimizations are local, operating on either a basic block or
+/// instruction at a time.
+/// 2. Optimizations do not modify the CFG of the contained function, or any
+/// other basic block in the function.
+/// 3. Optimizations conform to all of the constraints of FunctionPasses.
+///
+class BasicBlockPass : public Pass {
+public:
+ explicit BasicBlockPass(intptr_t pid) : Pass(pid) {}
+
+ /// doInitialization - Virtual method overridden by subclasses to do
+ /// any necessary per-module initialization.
+ ///
+ virtual bool doInitialization(Module &M) { return false; }
+
+ /// doInitialization - Virtual method overridden by BasicBlockPass subclasses
+ /// to do any necessary per-function initialization.
+ ///
+ virtual bool doInitialization(Function &F) { return false; }
+
+ /// runOnBasicBlock - Virtual method overriden by subclasses to do the
+ /// per-basicblock processing of the pass.
+ ///
virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
+ /// doFinalization - Virtual method overriden by BasicBlockPass subclasses to
+ /// do any post processing needed after all passes have run.
+ ///
+ virtual bool doFinalization(Function &F) { return false; }
+
+ /// doFinalization - Virtual method overriden by subclasses to do any post
+ /// processing needed after all passes have run.
+ ///
+ virtual bool doFinalization(Module &M) { return false; }
+
+
// To run this pass on a function, we simply call runOnBasicBlock once for
// each function.
//
- virtual bool runOnFunction(Function &F);
+ bool runOnFunction(Function &F);
- // To run directly on the basic block, we initialize, runOnBasicBlock, then
- // finalize.
- //
- bool run(BasicBlock &BB);
+ /// To run directly on the basic block, we initialize, runOnBasicBlock, then
+ /// finalize.
+ ///
+ virtual bool runPass(Module &M) { return false; }
+ virtual bool runPass(BasicBlock &BB);
+
+ virtual void assignPassManager(PMStack &PMS,
+ PassManagerType T = PMT_BasicBlockPassManager);
+ /// Return what kind of Pass Manager can manage this pass.
+ virtual PassManagerType getPotentialPassManagerType() const {
+ return PMT_BasicBlockPassManager;
+ }
+};
+
+/// PMStack
+/// Top level pass manager (see PasManager.cpp) maintains active Pass Managers
+/// using PMStack. Each Pass implements assignPassManager() to connect itself
+/// with appropriate manager. assignPassManager() walks PMStack to find
+/// suitable manager.
+///
+/// PMStack is just a wrapper around standard deque that overrides pop() and
+/// push() methods.
+class PMStack {
+public:
+ typedef std::deque<PMDataManager *>::reverse_iterator iterator;
+ iterator begin() { return S.rbegin(); }
+ iterator end() { return S.rend(); }
+
+ void handleLastUserOverflow();
+
+ void pop();
+ inline PMDataManager *top() { return S.back(); }
+ void push(Pass *P);
+ inline bool empty() { return S.empty(); }
+
+ void dump();
private:
- friend class PassManagerT<Function>;
- friend class PassManagerT<BasicBlock>;
- virtual void addToPassManager(PassManagerT<Function> *PM, AnalysisUsage &AU);
- virtual void addToPassManager(PassManagerT<BasicBlock> *PM,AnalysisUsage &AU);
+ std::deque<PMDataManager *> S;
};
+
+/// If the user specifies the -time-passes argument on an LLVM tool command line
+/// then the value of this boolean will be true, otherwise false.
+/// @brief This is the storage for the -time-passes option.
+extern bool TimePassesIsEnabled;
+
+} // End llvm namespace
+
// Include support files that contain important APIs commonly used by Passes,
-// but that we want to seperate out to make it easier to read the header files.
+// but that we want to separate out to make it easier to read the header files.
//
#include "llvm/PassSupport.h"
#include "llvm/PassAnalysisSupport.h"