/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
-private:
- /// addImpl - Add a pass to the queue of passes to run, without
- /// checking whether to add a printer pass.
- void addImpl(Pass *P);
+ /// doInitialization - Run all of the initializers for the module passes.
+ ///
+ bool doInitialization();
+
+ /// doFinalization - Run all of the finalizers for the module passes.
+ ///
+ bool doFinalization();
+private:
/// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
PassManagerImpl *PM;
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
- /// there is no need to delete the pass. (TODO delete passes.)
+ /// there is no need to delete the pass.
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
bool doFinalization();
private:
- /// addImpl - Add a pass to the queue of passes to run, without
- /// checking whether to add a printer pass.
- void addImpl(Pass *P);
-
FunctionPassManagerImpl *FPM;
Module *M;
};