namespace llvm {
class Pass;
-class ModulePass;
class Module;
-class ModuleProvider;
class PassManagerImpl;
class FunctionPassManagerImpl;
+/// PassManagerBase - An abstract interface to allow code to add passes to
+/// a pass manager without having to hard-code what kind of pass manager
+/// it is.
+class PassManagerBase {
+public:
+ virtual ~PassManagerBase();
+
+ /// add - Add a pass to the queue of passes to run. This passes ownership of
+ /// the Pass to the PassManager. When the PassManager is destroyed, the pass
+ /// will be destroyed as well, so there is no need to delete the pass. This
+ /// implies that all passes MUST be allocated with 'new'.
+ virtual void add(Pass *P) = 0;
+};
+
/// PassManager manages ModulePassManagers
-class PassManager {
+class PassManager : public PassManagerBase {
public:
PassManager();
bool run(Module &M);
private:
+ /// addImpl - Add a pass to the queue of passes to run, without
+ /// checking whether to add a printer pass.
+ void addImpl(Pass *P);
/// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
};
/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
-class FunctionPassManager {
+class FunctionPassManager : public PassManagerBase {
public:
/// FunctionPassManager ctor - This initializes the pass manager. It needs,
- /// but does not take ownership of, the specified module provider.
- explicit FunctionPassManager(ModuleProvider *P);
+ /// but does not take ownership of, the specified Module.
+ explicit FunctionPassManager(Module *M);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// doFinalization - Run all of the finalizers for the function passes.
///
bool doFinalization();
-
+
private:
+ /// addImpl - Add a pass to the queue of passes to run, without
+ /// checking whether to add a printer pass.
+ void addImpl(Pass *P);
+
FunctionPassManagerImpl *FPM;
- ModuleProvider *MP;
+ Module *M;
};
} // End llvm namespace