bool Started; // Has this time variable ever been started?
TimerGroup *TG; // The TimerGroup this Timer is in.
public:
- Timer(const std::string &N);
+ explicit Timer(const std::string &N);
Timer(const std::string &N, TimerGroup &tg);
Timer(const Timer &T);
~Timer();
Timer &T;
TimeRegion(const TimeRegion &); // DO NOT IMPLEMENT
public:
- TimeRegion(Timer &t) : T(t) {
+ explicit TimeRegion(Timer &t) : T(t) {
T.startTimer();
}
~TimeRegion() {
/// is primarily used for debugging and for hunting performance problems.
///
struct NamedRegionTimer : public TimeRegion {
- NamedRegionTimer(const std::string &Name);
+ explicit NamedRegionTimer(const std::string &Name);
+ explicit NamedRegionTimer(const std::string &Name,
+ const std::string &GroupName);
};
unsigned NumTimers;
std::vector<Timer> TimersToPrint;
public:
- TimerGroup(const std::string &name) : Name(name), NumTimers(0) {}
+ explicit TimerGroup(const std::string &name) : Name(name), NumTimers(0) {}
~TimerGroup() {
assert(NumTimers == 0 &&
"TimerGroup destroyed before all contained timers!");