//===-- llvm/SymbolTable.h - Implement a type plane'd symtab ----*- C++ -*-===//
-//
+//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and re-written by Reid
-// Spencer. It is distributed under the University of Illinois Open Source
+// Spencer. It is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
//
// This file implements the main symbol table for LLVM.
namespace llvm {
/// This class provides a symbol table of name/value pairs that is broken
-/// up by type. For each Type* there is a "plane" of name/value pairs in
-/// the symbol table. Identical types may have overlapping symbol names as
-/// long as they are distinct. The SymbolTable also tracks, separately, a
-/// map of name/type pairs. This allows types to be named. Types are treated
+/// up by type. For each Type* there is a "plane" of name/value pairs in
+/// the symbol table. Identical types may have overlapping symbol names as
+/// long as they are distinct. The SymbolTable also tracks, separately, a
+/// map of name/type pairs. This allows types to be named. Types are treated
/// distinctly from Values.
-///
+///
/// The SymbolTable provides several utility functions for answering common
/// questions about its contents as well as an iterator interface for
-/// directly iterating over the contents. To reduce confusion, the terms
+/// directly iterating over the contents. To reduce confusion, the terms
/// "type", "value", and "plane" are used consistently. For example,
-/// There is a TypeMap typedef that is the mapping of names to Types.
-/// Similarly there is a ValueMap typedef that is the mapping of
+/// There is a TypeMap typedef that is the mapping of names to Types.
+/// Similarly there is a ValueMap typedef that is the mapping of
/// names to Values. Finally, there is a PlaneMap typedef that is the
/// mapping of types to planes of ValueMap. This is the basic structure
/// of the symbol table. When you call type_begin() you're asking
/// for an iterator at the start of the TypeMap. When you call
-/// plane_begin(), you're asking for an iterator at the start of
+/// plane_begin(), you're asking for an iterator at the start of
/// the PlaneMap. Finally, when you call value_begin(), you're asking
/// for an iterator at the start of a ValueMap for a specific type
/// plane.
/// @{
public:
- inline SymbolTable()
- : pmap(), tmap(), InternallyInconsistent(false), LastUnique(0) {}
+ SymbolTable() : LastUnique(0) {}
~SymbolTable();
/// @}
/// @brief Lookup a type by name.
Type* lookupType(const std::string& name) const;
- /// @returns true iff the type map and the type plane are both not
+ /// @returns true iff the type map and the type plane are both not
/// empty.
/// @brief Determine if the symbol table is empty
inline bool isEmpty() const { return pmap.empty() && tmap.empty(); }
/// @brief The number of name/type pairs is returned.
- inline unsigned num_types() const { return (unsigned)tmap.size(); }
+ inline unsigned num_types() const { return unsigned(tmap.size()); }
- /// Given a base name, return a string that is either equal to it or
- /// derived from it that does not already occur in the symbol table
+ /// Given a base name, return a string that is either equal to it or
+ /// derived from it that does not already occur in the symbol table
/// for the specified type.
/// @brief Get a name unique to this symbol table
- std::string getUniqueName(const Type *Ty,
- const std::string &BaseName) const;
+ std::string getUniqueName(const Type *Ty,
+ const std::string &BaseName) const;
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
- void dump() const;
-
-/// @}
-/// @name Mutators
-/// @{
-public:
-
- /// This method adds the provided value \p N to the symbol table.
- /// The Value must have both a name and a type which are extracted
- /// and used to place the value in the correct type plane under
- /// the value's name.
- /// @brief Add a named value to the symbol table
- inline void insert(Value *Val) {
- assert(Val && "Can't insert null type into symbol table!");
- assert(Val->hasName() && "Value must be named to go into symbol table!");
- insertEntry(Val->getName(), Val->getType(), Val);
- }
-
- /// Inserts a type into the symbol table with the specified name. There
- /// can be a many-to-one mapping between names and types. This method
- /// allows a type with an existing entry in the symbol table to get
- /// a new name.
- /// @brief Insert a type under a new name.
- inline void insert(const std::string &Name, const Type *Typ) {
- assert(Typ && "Can't insert null type into symbol table!");
- insertEntry(Name, Typ);
- }
-
- /// This method removes a named value from the symbol table. The
- /// type and name of the Value are extracted from \p N and used to
- /// lookup the Value in the correct type plane. If the Value is
- /// not in the symbol table, this method silently ignores the
- /// request.
- /// @brief Remove a named value from the symbol table.
- void remove(Value* Val);
-
- /// This method removes a named type from the symbol table. The
- /// name of the type is extracted from \p T and used to look up
- /// the Type in the type map. If the Type is not in the symbol
- /// table, this method silently ignores the request.
- /// @brief Remove a named type from the symbol table.
- void remove(const Type* Typ);
-
- /// Remove a type at the specified position in the symbol table.
- /// @returns the removed Type.
- inline Type* remove(type_iterator TI) {
- return removeEntry(TI);
- }
-
- /// changeName - Given a value with a non-empty name, remove its existing
- /// entry from the symbol table and insert a new one for Name. This is
- /// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
- /// and will not temporarily remove the symbol table plane if V is the last
- /// value in the symtab with that name (which could invalidate iterators to
- /// that plane).
- void changeName(Value *V, const std::string &Name);
-
- /// This method will strip the symbol table of its names leaving
- /// the type and values.
- /// @brief Strip the symbol table.
- bool strip();
+ void dump() const;
/// @}
/// @name Iteration
/// Get an iterator that starts at the beginning of the type planes.
/// The iterator will iterate over the Type/ValueMap pairs in the
- /// type planes.
+ /// type planes.
inline plane_iterator plane_begin() { return pmap.begin(); }
- /// Get a const_iterator that starts at the beginning of the type
- /// planes. The iterator will iterate over the Type/ValueMap pairs
- /// in the type planes.
+ /// Get a const_iterator that starts at the beginning of the type
+ /// planes. The iterator will iterate over the Type/ValueMap pairs
+ /// in the type planes.
inline plane_const_iterator plane_begin() const { return pmap.begin(); }
/// Get an iterator at the end of the type planes. This serves as
/// Get an iterator that starts at the beginning of a type plane.
/// The iterator will iterate over the name/value pairs in the type plane.
/// @note The type plane must already exist before using this.
- inline value_iterator value_begin(const Type *Typ) {
+ inline value_iterator value_begin(const Type *Typ) {
assert(Typ && "Can't get value iterator with null type!");
- return pmap.find(Typ)->second.begin();
+ return pmap.find(Typ)->second.begin();
}
/// Get a const_iterator that starts at the beginning of a type plane.
/// @note The type plane must already exist before using this.
inline value_const_iterator value_begin(const Type *Typ) const {
assert(Typ && "Can't get value iterator with null type!");
- return pmap.find(Typ)->second.begin();
+ return pmap.find(Typ)->second.begin();
}
/// Get an iterator to the end of a type plane. This serves as the marker
/// for end of iteration of the type plane.
/// @note The type plane must already exist before using this.
- inline value_iterator value_end(const Type *Typ) {
+ inline value_iterator value_end(const Type *Typ) {
assert(Typ && "Can't get value iterator with null type!");
- return pmap.find(Typ)->second.end();
+ return pmap.find(Typ)->second.end();
}
/// Get a const_iterator to the end of a type plane. This serves as the
/// marker for end of iteration of the type plane.
/// @note The type plane must already exist before using this.
- inline value_const_iterator value_end(const Type *Typ) const {
+ inline value_const_iterator value_end(const Type *Typ) const {
assert(Typ && "Can't get value iterator with null type!");
- return pmap.find(Typ)->second.end();
+ return pmap.find(Typ)->second.end();
}
/// Get an iterator to the start of the name/Type map.
/// marker for end of iteration of the types.
inline type_iterator type_end() { return tmap.end(); }
- /// Get a const-iterator to the end of the name/Type map. This serves
+ /// Get a const-iterator to the end of the name/Type map. This serves
/// as the marker for end of iteration of the types.
inline type_const_iterator type_end() const { return tmap.end(); }
/// This method returns a plane_iterator for iteration over the
/// type planes starting at a specific plane, given by \p Ty.
/// @brief Find a type plane.
- inline plane_iterator find(const Type* Typ) {
+ inline plane_iterator find(const Type* Typ) {
assert(Typ && "Can't find type plane with null type!");
- return pmap.find(Typ);
+ return pmap.find(Typ);
}
- /// This method returns a ValueMap* for a specific type plane. This
- /// interface is deprecated and may go away in the future.
- /// @deprecated
- /// @brief Find a type plane
- inline const ValueMap* findPlane(const Type* Typ) const {
- assert(Typ && "Can't find type plane with null type!");
- plane_const_iterator I = pmap.find(Typ);
- if (I == pmap.end()) return 0;
- return &I->second;
+
+/// @}
+/// @name Mutators
+/// @{
+public:
+
+ /// This method will strip the symbol table of its names leaving the type and
+ /// values.
+ /// @brief Strip the symbol table.
+ bool strip();
+
+ /// Inserts a type into the symbol table with the specified name. There can be
+ /// a many-to-one mapping between names and types. This method allows a type
+ /// with an existing entry in the symbol table to get a new name.
+ /// @brief Insert a type under a new name.
+ void insert(const std::string &Name, const Type *Typ);
+
+ /// Remove a type at the specified position in the symbol table.
+ /// @returns the removed Type.
+ Type* remove(type_iterator TI);
+
+/// @}
+/// @name Mutators used by Value::setName and other LLVM internals.
+/// @{
+public:
+
+ /// This method adds the provided value \p N to the symbol table. The Value
+ /// must have both a name and a type which are extracted and used to place the
+ /// value in the correct type plane under the value's name.
+ /// @brief Add a named value to the symbol table
+ inline void insert(Value *Val) {
+ assert(Val && "Can't insert null type into symbol table!");
+ assert(Val->hasName() && "Value must be named to go into symbol table!");
+ insertEntry(Val->getName(), Val->getType(), Val);
}
+ /// This method removes a named value from the symbol table. The type and name
+ /// of the Value are extracted from \p N and used to lookup the Value in the
+ /// correct type plane. If the Value is not in the symbol table, this method
+ /// silently ignores the request.
+ /// @brief Remove a named value from the symbol table.
+ void remove(Value* Val);
+
+ /// changeName - Given a value with a non-empty name, remove its existing
+ /// entry from the symbol table and insert a new one for Name. This is
+ /// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
+ /// and will not temporarily remove the symbol table plane if V is the last
+ /// value in the symtab with that name (which could invalidate iterators to
+ /// that plane).
+ void changeName(Value *V, const std::string &Name);
+
/// @}
/// @name Internal Methods
/// @{
/// @brief Insert a value into the symbol table with the specified name.
void insertEntry(const std::string &Name, const Type *Ty, Value *V);
- /// @brief Insert a type into the symbol table with the specified name.
- void insertEntry(const std::string &Name, const Type *T);
-
- /// Remove a specific value from a specific plane in the SymbolTable.
- /// @returns the removed Value.
- Value* removeEntry(plane_iterator Plane, value_iterator Entry);
-
- /// Remove a specific type from the SymbolTable.
- /// @returns the removed Type.
- Type* removeEntry(type_iterator Entry);
-
- /// This function is called when one of the types in the type plane
+ /// This function is called when one of the types in the type plane
/// is refined.
virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
virtual void typeBecameConcrete(const DerivedType *AbsTy);
/// @}
-/// @name Internal Data
+/// @name Internal Data
/// @{
private:
/// This is the main content of the symbol table. It provides
/// separate type planes for named values. That is, each named
- /// value is organized into a separate dictionary based on
+ /// value is organized into a separate dictionary based on
/// Type. This means that the same name can be used for different
- /// types without conflict.
+ /// types without conflict.
/// @brief The mapping of types to names to values.
PlaneMap pmap;
/// This is the type plane. It is separated from the pmap
- /// because the elements of the map are name/Type pairs not
+ /// because the elements of the map are name/Type pairs not
/// name/Value pairs and Type is not a Value.
TypeMap tmap;
- /// There are times when the symbol table is internally inconsistent with
- /// the rest of the program. In this one case, a value exists with a Name,
- /// and it's not in the symbol table. When we call V->setName(""), it
- /// tries to remove itself from the symbol table and dies. We know this
- /// is happening, and so if the flag InternallyInconsistent is set,
- /// removal from the symbol table is a noop.
- /// @brief Indicator of symbol table internal inconsistency.
- bool InternallyInconsistent;
-
/// This value is used to retain the last unique value used
/// by getUniqueName to generate unique names.
mutable unsigned long LastUnique;