//
// The LLVM Compiler Infrastructure
//
-// This file was developed by Reid Spencer and is distributed under the
-// University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#ifndef LLVM_SYSTEM_DYNAMIC_LIBRARY_H
#define LLVM_SYSTEM_DYNAMIC_LIBRARY_H
-#include "llvm/System/Path.h"
#include <string>
namespace llvm {
/// might be known as shared libraries, shared objects, dynamic shared
/// objects, or dynamic link libraries. Regardless of the terminology or the
/// operating system interface, this class provides a portable interface that
- /// allows dynamic libraries to be loaded and and searched for externally
+ /// allows dynamic libraries to be loaded and searched for externally
/// defined symbols. This is typically used to provide "plug-in" support.
/// It also allows for symbols to be defined which don't live in any library,
/// but rather the main program itself, useful on Windows where the main
/// executable cannot be searched.
- /// @since 1.4
- /// @brief Portable dynamic library abstraction.
class DynamicLibrary {
- /// @name Constructors
- /// @{
- public:
- /// Construct a DynamicLibrary that represents the currently executing
- /// program. The program must have been linked with -export-dynamic or
- /// -dlopen self for this to work. Any symbols retrieved with the
- /// GetAddressOfSymbol function will refer to the program not to any
- /// library.
- /// @throws std::string indicating why the program couldn't be opened.
- /// @brief Open program as dynamic library.
- DynamicLibrary();
-
- /// This is the constructor for DynamicLibrary instances. It will open
- /// the dynamic library specified by the filename Path.
- /// @throws std::string indicating why the library couldn't be opened.
- /// @brief Open a dynamic library.
- DynamicLibrary(const char* filename);
-
- /// After destruction, the symbols of the library will no longer be
- /// available to the program. It is important to make sure the lifespan
- /// of a DynamicLibrary exceeds the lifetime of the pointers returned
- /// by the GetAddressOfSymbol otherwise the program may walk off into
- /// uncharted territory.
- /// @see GetAddressOfSymbol.
- /// @brief Closes the DynamicLibrary
- ~DynamicLibrary();
-
- /// @}
- /// @name Functions
- /// @{
- public:
- /// This function allows a library to be loaded without instantiating a
- /// DynamicLibrary object. Consequently, it is marked as being permanent
- /// and will only be unloaded when the program terminates. This returns
- /// false on success or returns true and fills in *ErrMsg on failure.
- /// @brief Open a dynamic library permanently.
- static bool LoadLibraryPermanently(const char* filename,
- std::string *ErrMsg = 0);
-
- /// This function will search through all previously loaded dynamic
- /// libraries for the symbol \p symbolName. If it is found, the addressof
- /// that symbol is returned. If not, null is returned. Note that this will
- /// search permanently loaded libraries (LoadLibraryPermanently) as well
- /// as ephemerally loaded libraries (constructors).
- /// @throws std::string on error.
- /// @brief Search through libraries for address of a symbol
- static void* SearchForAddressOfSymbol(const char* symbolName);
-
- /// @brief Convenience function for C++ophiles.
- static void* SearchForAddressOfSymbol(const std::string& symbolName) {
- return SearchForAddressOfSymbol(symbolName.c_str());
- }
-
- /// This functions permanently adds the symbol \p symbolName with the
- /// value \p symbolValue. These symbols are searched before any
- /// libraries.
- /// @brief Add searchable symbol/value pair.
- static void AddSymbol(const char* symbolName, void *symbolValue);
-
- /// @brief Convenience function for C++ophiles.
- static void AddSymbol(const std::string& symbolName, void *symbolValue) {
- AddSymbol(symbolName.c_str(), symbolValue);
- }
-
- /// @}
- /// @name Accessors
- /// @{
- public:
- /// Looks up a \p symbolName in the DynamicLibrary and returns its address
- /// if it exists. If the symbol does not exist, returns (void*)0.
- /// @returns the address of the symbol or 0.
- /// @brief Get the address of a symbol in the DynamicLibrary.
- void* GetAddressOfSymbol(const char* symbolName);
-
- /// @brief Convenience function for C++ophiles.
- void* GetAddressOfSymbol(const std::string& symbolName) {
- return GetAddressOfSymbol(symbolName.c_str());
- }
-
- /// @}
- /// @name Implementation
- /// @{
- protected:
- void* handle; // Opaque handle for information about the library
-
- DynamicLibrary(const DynamicLibrary&); ///< Do not implement
- DynamicLibrary& operator=(const DynamicLibrary&); ///< Do not implement
- /// @}
+ DynamicLibrary(); // DO NOT IMPLEMENT
+ public:
+ /// This function allows a library to be loaded without instantiating a
+ /// DynamicLibrary object. Consequently, it is marked as being permanent
+ /// and will only be unloaded when the program terminates. This returns
+ /// false on success or returns true and fills in *ErrMsg on failure.
+ /// @brief Open a dynamic library permanently.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
+ static bool LoadLibraryPermanently(const char *filename,
+ std::string *ErrMsg = 0);
+
+ /// This function will search through all previously loaded dynamic
+ /// libraries for the symbol \p symbolName. If it is found, the addressof
+ /// that symbol is returned. If not, null is returned. Note that this will
+ /// search permanently loaded libraries (LoadLibraryPermanently) as well
+ /// as ephemerally loaded libraries (constructors).
+ /// @throws std::string on error.
+ /// @brief Search through libraries for address of a symbol
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
+ static void *SearchForAddressOfSymbol(const char *symbolName);
+
+ /// @brief Convenience function for C++ophiles.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
+ static void *SearchForAddressOfSymbol(const std::string &symbolName) {
+ return SearchForAddressOfSymbol(symbolName.c_str());
+ }
+
+ /// This functions permanently adds the symbol \p symbolName with the
+ /// value \p symbolValue. These symbols are searched before any
+ /// libraries.
+ /// @brief Add searchable symbol/value pair.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
+ static void AddSymbol(const char *symbolName, void *symbolValue);
+
+ /// @brief Convenience function for C++ophiles.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
+ static void AddSymbol(const std::string &symbolName, void *symbolValue) {
+ AddSymbol(symbolName.c_str(), symbolValue);
+ }
};
} // End sys namespace