/// might be known as shared libraries, shared objects, dynamic shared
/// objects, or dynamic link libraries. Regardless of the terminology or the
/// operating system interface, this class provides a portable interface that
- /// allows dynamic libraries to be loaded and and searched for externally
+ /// allows dynamic libraries to be loaded and searched for externally
/// defined symbols. This is typically used to provide "plug-in" support.
/// It also allows for symbols to be defined which don't live in any library,
/// but rather the main program itself, useful on Windows where the main
/// and will only be unloaded when the program terminates. This returns
/// false on success or returns true and fills in *ErrMsg on failure.
/// @brief Open a dynamic library permanently.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
static bool LoadLibraryPermanently(const char *filename,
std::string *ErrMsg = 0);
/// as ephemerally loaded libraries (constructors).
/// @throws std::string on error.
/// @brief Search through libraries for address of a symbol
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
static void *SearchForAddressOfSymbol(const char *symbolName);
/// @brief Convenience function for C++ophiles.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
static void *SearchForAddressOfSymbol(const std::string &symbolName) {
return SearchForAddressOfSymbol(symbolName.c_str());
}
/// value \p symbolValue. These symbols are searched before any
/// libraries.
/// @brief Add searchable symbol/value pair.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
static void AddSymbol(const char *symbolName, void *symbolValue);
/// @brief Convenience function for C++ophiles.
+ ///
+ /// NOTE: This function is not thread safe.
+ ///
static void AddSymbol(const std::string &symbolName, void *symbolValue) {
AddSymbol(symbolName.c_str(), symbolValue);
}