//===-- llvm/System/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
-//
+//
// The LLVM Compiler Infrastructure
//
-// This file was developed by Reid Spencer and is distributed under the
+// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
//
// This file declares the sys::DynamicLibrary class.
namespace sys {
/// This class provides a portable interface to dynamic libraries which also
- /// might be known as shared libraries, shared objects, dynamic shared
+ /// might be known as shared libraries, shared objects, dynamic shared
/// objects, or dynamic link libraries. Regardless of the terminology or the
/// operating system interface, this class provides a portable interface that
- /// allows dynamic libraries to be loaded and and searched for externally
+ /// allows dynamic libraries to be loaded and and searched for externally
/// defined symbols. This is typically used to provide "plug-in" support.
+ /// It also allows for symbols to be defined which don't live in any library,
+ /// but rather the main program itself, useful on Windows where the main
+ /// executable cannot be searched.
/// @since 1.4
/// @brief Portable dynamic library abstraction.
class DynamicLibrary {
/// @name Constructors
/// @{
public:
+ /// Construct a DynamicLibrary that represents the currently executing
+ /// program. The program must have been linked with -export-dynamic or
+ /// -dlopen self for this to work. Any symbols retrieved with the
+ /// GetAddressOfSymbol function will refer to the program not to any
+ /// library.
+ /// @throws std::string indicating why the program couldn't be opened.
+ /// @brief Open program as dynamic library.
+ DynamicLibrary();
+
/// This is the constructor for DynamicLibrary instances. It will open
- /// the dynamic library specified by the \filename Path.
+ /// the dynamic library specified by the filename Path.
/// @throws std::string indicating why the library couldn't be opened.
- /// @brief DynamicLibrary constructor
+ /// @brief Open a dynamic library.
DynamicLibrary(const char* filename);
/// After destruction, the symbols of the library will no longer be
/// available to the program. It is important to make sure the lifespan
- /// of a DynamicLibrary exceeds the lifetime of the pointers returned
- /// by the GetAddressOfSymbol otherwise the program may walk off into
+ /// of a DynamicLibrary exceeds the lifetime of the pointers returned
+ /// by the GetAddressOfSymbol otherwise the program may walk off into
/// uncharted territory.
/// @see GetAddressOfSymbol.
/// @brief Closes the DynamicLibrary
~DynamicLibrary();
+ /// @}
+ /// @name Functions
+ /// @{
+ public:
+ /// This function allows a library to be loaded without instantiating a
+ /// DynamicLibrary object. Consequently, it is marked as being permanent
+ /// and will only be unloaded when the program terminates.
+ /// @throws std::string on error.
+ /// @brief Open a dynamic library permanently.
+ static void LoadLibraryPermanently(const char* filename);
+
+ /// This function will search through all previously loaded dynamic
+ /// libraries for the symbol \p symbolName. If it is found, the addressof
+ /// that symbol is returned. If not, null is returned. Note that this will
+ /// search permanently loaded libraries (LoadLibraryPermanently) as well
+ /// as ephemerally loaded libraries (constructors).
+ /// @throws std::string on error.
+ /// @brief Search through libraries for address of a symbol
+ static void* SearchForAddressOfSymbol(const char* symbolName);
+
+ /// @brief Convenience function for C++ophiles.
+ static void* SearchForAddressOfSymbol(const std::string& symbolName) {
+ return SearchForAddressOfSymbol(symbolName.c_str());
+ }
+
+ /// This functions permanently adds the symbol \p symbolName with the
+ /// value \p symbolValue. These symbols are searched before any
+ /// libraries.
+ /// @brief Add searchable symbol/value pair.
+ static void AddSymbol(const char* symbolName, void *symbolValue);
+
+ /// @brief Convenience function for C++ophiles.
+ static void AddSymbol(const std::string& symbolName, void *symbolValue) {
+ AddSymbol(symbolName.c_str(), symbolValue);
+ }
+
/// @}
/// @name Accessors
/// @{
protected:
void* handle; // Opaque handle for information about the library
- DynamicLibrary(); ///< Do not implement
DynamicLibrary(const DynamicLibrary&); ///< Do not implement
DynamicLibrary& operator=(const DynamicLibrary&); ///< Do not implement
/// @}