Use instruction itinerary to determine what instructions are 'cheap'.
[oota-llvm.git] / include / llvm / System / TimeValue.h
index 4e419f1b7a66d21385ca62a64a6fac3cd517f164..b82647f74ed56bf5cbb5ccd4378d790a59f2def3 100644 (file)
@@ -11,7 +11,7 @@
 //
 //===----------------------------------------------------------------------===//
 
-#include "llvm/Support/DataTypes.h"
+#include "llvm/System/DataTypes.h"
 #include <string>
 
 #ifndef LLVM_SYSTEM_TIMEVALUE_H
@@ -65,8 +65,8 @@ namespace sys {
   /// @name Types
   /// @{
   public:
-    typedef int64_t SecondsType;        ///< Type used for representing seconds.
-    typedef int32_t NanoSecondsType;    ///< Type used for representing nanoseconds.
+    typedef int64_t SecondsType;    ///< Type used for representing seconds.
+    typedef int32_t NanoSecondsType;///< Type used for representing nanoseconds.
 
     enum TimeConversions {
       NANOSECONDS_PER_SECOND = 1000000000,  ///< One Billion
@@ -251,7 +251,7 @@ namespace sys {
       return seconds_ - PosixZeroTime.seconds_;
     }
 
-    /// Converts the TiemValue into the correspodning number of "ticks" for
+    /// Converts the TimeValue into the corresponding number of "ticks" for
     /// Win32 platforms, correcting for the difference in Win32 zero time.
     /// @brief Convert to windows time (seconds since 12:00:00a Jan 1, 1601)
     uint64_t toWin32Time() const {