namespace llvm {
-class Type;
+class BitVector;
+class CalleeSavedInfo;
class MachineFunction;
class MachineInstr;
class MachineLocation;
class MachineMove;
+class RegScavenger;
class TargetRegisterClass;
+class Type;
/// TargetRegisterDesc - This record contains all of the information known about
/// a particular register. The AliasSet field (if not null) contains a pointer
/// to a Zero terminated array of registers that this register aliases. This is
/// needed for architectures like X86 which have AL alias AX alias EAX.
/// Registers that this does not apply to simply should set this to null.
+/// The SubRegs field is a zero terminated array of registers that are
+/// sub-registers of the specific register, e.g. AL, AH are sub-registers of AX.
+/// The SuperRegs field is a zero terminated array of registers that are
+/// super-registers of the specific register, e.g. RAX, EAX, are sub-registers
+/// of AX.
///
struct TargetRegisterDesc {
const char *Name; // Assembly language name for the register
const unsigned *AliasSet; // Register Alias Set, described above
+ const unsigned *SubRegs; // Sub-register set, described above
+ const unsigned *SuperRegs; // Super-register set, described above
};
class TargetRegisterClass {
}
/// getAllocatableSet - Returns a bitset indexed by register number
- /// indicating if a register is allocatable or not.
- std::vector<bool> getAllocatableSet(MachineFunction &MF) const;
+ /// indicating if a register is allocatable or not. If a register class is
+ /// specified, returns the subset for the class.
+ BitVector getAllocatableSet(MachineFunction &MF,
+ const TargetRegisterClass *RC = NULL) const;
const TargetRegisterDesc &operator[](unsigned RegNo) const {
assert(RegNo < NumRegs &&
return get(RegNo).AliasSet;
}
+ /// getSubRegisters - Return the set of registers that are sub-registers of
+ /// the specified register, or a null list of there are none. The list
+ /// returned is zero terminated.
+ ///
+ const unsigned *getSubRegisters(unsigned RegNo) const {
+ return get(RegNo).SubRegs;
+ }
+
+ /// getSuperRegisters - Return the set of registers that are super-registers
+ /// of the specified register, or a null list of there are none. The list
+ /// returned is zero terminated.
+ ///
+ const unsigned *getSuperRegisters(unsigned RegNo) const {
+ return get(RegNo).SuperRegs;
+ }
+
/// getName - Return the symbolic target specific name for the specified
/// physical register.
const char *getName(unsigned RegNo) const {
return false;
}
- /// getCalleeSaveRegs - Return a null-terminated list of all of the
- /// callee-save registers on this target. The register should be in the
+ /// regsOverlap - Returns true if the two registers are equal or alias
+ /// each other. The registers may be virtual register.
+ bool regsOverlap(unsigned regA, unsigned regB) const {
+ if (regA == regB)
+ return true;
+
+ if (isVirtualRegister(regA) || isVirtualRegister(regB))
+ return false;
+ return areAliases(regA, regB);
+ }
+
+ /// isSubRegister - Returns true if regB is a sub-register of regA.
+ ///
+ bool isSubRegister(unsigned regA, unsigned regB) const {
+ for (const unsigned *SR = getSubRegisters(regA); *SR; ++SR)
+ if (*SR == regB) return true;
+ return false;
+ }
+
+ /// isSuperRegister - Returns true if regB is a super-register of regA.
+ ///
+ bool isSuperRegister(unsigned regA, unsigned regB) const {
+ for (const unsigned *SR = getSuperRegisters(regA); *SR; ++SR)
+ if (*SR == regB) return true;
+ return false;
+ }
+
+ /// getCalleeSavedRegs - Return a null-terminated list of all of the
+ /// callee saved registers on this target. The register should be in the
/// order of desired callee-save stack frame offset. The first register is
/// closed to the incoming stack pointer if stack grows down, and vice versa.
- virtual const unsigned* getCalleeSaveRegs() const = 0;
+ virtual const unsigned* getCalleeSavedRegs() const = 0;
- /// getCalleeSaveRegClasses - Return a null-terminated list of the preferred
- /// register classes to spill each callee-saved register with. The order and
+ /// getCalleeSavedRegClasses - Return a null-terminated list of the preferred
+ /// register classes to spill each callee saved register with. The order and
/// length of this list match the getCalleeSaveRegs() list.
- virtual const TargetRegisterClass* const *getCalleeSaveRegClasses() const = 0;
+ virtual const TargetRegisterClass* const *getCalleeSavedRegClasses() const =0;
+
+ /// getReservedRegs - Returns a bitset indexed by physical register number
+ /// indicating if a register is a special register that has particular uses and
+ /// should be considered unavailable at all times, e.g. SP, RA. This is used by
+ /// register scavenger to determine what registers are free.
+ virtual BitVector getReservedRegs(const MachineFunction &MF) const = 0;
//===--------------------------------------------------------------------===//
// Register Class Information
// immediates and memory. FIXME: Move these to TargetInstrInfo.h.
//
+ /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee saved
+ /// registers and returns true if it isn't possible / profitable to do so by
+ /// issuing a series of store instructions via storeRegToStackSlot(). Returns
+ /// false otherwise.
+ virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI) const {
+ return false;
+ }
+
+ /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
+ /// saved registers and returns true if it isn't possible / profitable to do
+ /// so by issuing a series of load instructions via loadRegToStackSlot().
+ /// Returns false otherwise.
+ virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI) const {
+ return false;
+ }
+
virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned SrcReg, int FrameIndex,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *RC) const = 0;
+ /// reMaterialize - Re-issue the specified 'original' instruction at the
+ /// specific location targeting a new destination register.
+ virtual void reMaterialize(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ unsigned DestReg,
+ const MachineInstr *Orig) const = 0;
+
/// foldMemoryOperand - Attempt to fold a load or store of the
/// specified stack slot into the specified machine instruction for
/// the specified operand. If this is possible, a new instruction
return 0;
}
+ /// targetHandlesStackFrameRounding - Returns true if the target is responsible
+ /// for rounding up the stack frame (probably at emitPrologue time).
+ virtual bool targetHandlesStackFrameRounding() const {
+ return false;
+ }
+
+ /// requiresRegisterScavenging - returns true if the target requires (and
+ /// can make use of) the register scavenger.
+ virtual bool requiresRegisterScavenging(const MachineFunction &MF) const {
+ return false;
+ }
+
+ /// hasFP - Return true if the specified function should have a dedicated frame
+ /// pointer register. For most targets this is true only if the function has
+ /// variable sized allocas or if frame pointer elimination is disabled.
+ virtual bool hasFP(const MachineFunction &MF) const = 0;
+
/// getCallFrameSetup/DestroyOpcode - These methods return the opcode of the
/// frame setup/destroy instructions if they exist (-1 otherwise). Some
/// targets use pseudo instructions in order to abstract away the difference
assert(0 && "Call Frame Pseudo Instructions do not exist on this target!");
}
- /// processFunctionBeforeCalleeSaveScan - This method is called immediately
+ /// processFunctionBeforeCalleeSavedScan - This method is called immediately
/// before PrologEpilogInserter scans the physical registers used to determine
- /// what callee-save registers should be spilled. This method is optional.
- virtual void processFunctionBeforeCalleeSaveScan(MachineFunction &MF) const {
+ /// what callee saved registers should be spilled. This method is optional.
+ virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
+ RegScavenger *RS = NULL) const {
+
}
/// processFunctionBeforeFrameFinalized - This method is called immediately
/// finished product. The return value is the number of instructions
/// added to (negative if removed from) the basic block.
///
- virtual void eliminateFrameIndex(MachineBasicBlock::iterator MI) const = 0;
+ virtual void eliminateFrameIndex(MachineBasicBlock::iterator MI,
+ RegScavenger *RS = NULL) const = 0;
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
/// the function. The return value is the number of instructions
/// getRARegister - This method should return the register where the return
/// address can be found.
virtual unsigned getRARegister() const = 0;
-
+
/// getLocation - This method should return the actual location of a frame
/// variable given the frame index. The location is returned in ML.
/// Subclasses should override this method for special handling of frame
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to all functions. Note that LabelID is ignored (assumed to be
/// the beginning of the function.)
- virtual void getInitialFrameState(std::vector<MachineMove *> &Moves) const;
+ virtual void getInitialFrameState(std::vector<MachineMove> &Moves) const;
};
-// This is useful when building DenseMaps keyed on virtual registers
+// This is useful when building IndexedMaps keyed on virtual registers
struct VirtReg2IndexFunctor : std::unary_function<unsigned, unsigned> {
unsigned operator()(unsigned Reg) const {
return Reg - MRegisterInfo::FirstVirtualRegister;