//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// Critical edges are edges from a block with multiple successors to a block
/// with multiple predecessors.
///
-bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum);
+bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
+ bool AllowIdenticalEdges = false);
/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
-/// split the critical edge. This will update DominatorSet, ImmediateDominator,
-/// DominatorTree, and DominatorFrontier information if it is available, thus
-/// calling this pass will not invalidate either of them. This returns true if
-/// the edge was split, false otherwise. If MergeIdenticalEdges is true (the
-/// default), *all* edges from TI to the specified successor will be merged into
-/// the same critical edge block. This is most commonly interesting with switch
-/// instructions, which may have many edges to any one destination. This
-/// ensures that all edges to that dest go to one block instead of each going to
-/// a different block, but isn't the standard definition of a "critical edge".
+/// split the critical edge. This will update DominatorTree and
+/// DominatorFrontier information if it is available, thus calling this pass
+/// will not invalidate either of them. This returns true if the edge was split,
+/// false otherwise.
+///
+/// If MergeIdenticalEdges is true (the default), *all* edges from TI to the
+/// specified successor will be merged into the same critical edge block.
+/// This is most commonly interesting with switch instructions, which may
+/// have many edges to any one destination. This ensures that all edges to that
+/// dest go to one block instead of each going to a different block, but isn't
+/// the standard definition of a "critical edge".
///
bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0,
bool MergeIdenticalEdges = false);
++i;
}
}
+
+/// SplitEdge - Split the edge connecting specified block. Pass P must
+/// not be NULL.
+BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To, Pass *P);
+
+/// SplitBlock - Split the specified block at the specified instruction - every
+/// thing before SplitPt stays in Old and everything starting with SplitPt moves
+/// to a new block. The two blocks are joined by an unconditional branch and
+/// the loop info is updated.
+///
+BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt, Pass *P);
} // End llvm namespace
#endif