namespace llvm {
class Value;
class Instruction;
- typedef ValueMap<const Value *, TrackingVH<Value> > ValueToValueMapTy;
+ typedef ValueMap<const Value *, WeakVH> ValueToValueMapTy;
+ /// ValueMapTypeRemapper - This is a class that can be implemented by clients
+ /// to remap types when cloning constants and instructions.
+ class ValueMapTypeRemapper {
+ virtual void Anchor(); // Out of line method.
+ public:
+ virtual ~ValueMapTypeRemapper() {}
+
+ /// remapType - The client should implement this method if they want to
+ /// remap types while mapping values.
+ virtual Type *remapType(Type *SrcTy) = 0;
+ };
+
/// RemapFlags - These are flags that the value mapping APIs allow.
enum RemapFlags {
RF_None = 0,
}
Value *MapValue(const Value *V, ValueToValueMapTy &VM,
- RemapFlags Flags = RF_None);
+ RemapFlags Flags = RF_None,
+ ValueMapTypeRemapper *TypeMapper = 0);
+
void RemapInstruction(Instruction *I, ValueToValueMapTy &VM,
- RemapFlags Flags = RF_None);
+ RemapFlags Flags = RF_None,
+ ValueMapTypeRemapper *TypeMapper = 0);
+
+ /// MapValue - provide versions that preserve type safety for MDNode and
+ /// Constants.
+ inline MDNode *MapValue(const MDNode *V, ValueToValueMapTy &VM,
+ RemapFlags Flags = RF_None,
+ ValueMapTypeRemapper *TypeMapper = 0) {
+ return cast<MDNode>(MapValue((const Value*)V, VM, Flags, TypeMapper));
+ }
+ inline Constant *MapValue(const Constant *V, ValueToValueMapTy &VM,
+ RemapFlags Flags = RF_None,
+ ValueMapTypeRemapper *TypeMapper = 0) {
+ return cast<Constant>(MapValue((const Value*)V, VM, Flags, TypeMapper));
+ }
+
+
} // End llvm namespace
#endif