namespace llvm {
class BasicBlock;
class BasicBlockPass;
+class Pass;
//===----------------------------------------------------------------------===//
/// @brief Vectorize configuration.
/// @brief The size of the native vector registers.
unsigned VectorBits;
+ /// @brief Vectorize boolean values.
+ bool VectorizeBools;
+
/// @brief Vectorize integer values.
bool VectorizeInts;
/// @brief Vectorize floating-point math intrinsics.
bool VectorizeMath;
+ /// @brief Vectorize bit intrinsics.
+ bool VectorizeBitManipulations;
+
/// @brief Vectorize the fused-multiply-add intrinsic.
bool VectorizeFMA;
/// @brief The maximum number of pairable instructions per group.
unsigned MaxInsts;
+ /// @brief The maximum number of candidate instruction pairs per group.
+ unsigned MaxPairs;
+
/// @brief The maximum number of pairing iterations.
unsigned MaxIter;
+ /// @brief Don't try to form odd-length vectors.
+ bool Pow2LenOnly;
+
/// @brief Don't boost the chain-depth contribution of loads and stores.
bool NoMemOpBoost;
BasicBlockPass *
createBBVectorizePass(const VectorizeConfig &C = VectorizeConfig());
+//===----------------------------------------------------------------------===//
+//
+// LoopVectorize - Create a loop vectorization pass.
+//
+Pass *createLoopVectorizePass(bool NoUnrolling = false,
+ bool AlwaysVectorize = true);
+
+//===----------------------------------------------------------------------===//
+//
+// SLPVectorizer - Create a bottom-up SLP vectorizer pass.
+//
+Pass *createSLPVectorizerPass();
+
//===----------------------------------------------------------------------===//
/// @brief Vectorize the BasicBlock.
///