#define LLVM_TYPE_SYMBOL_TABLE_H
#include "llvm/Type.h"
+#include "llvm/ADT/StringRef.h"
+#include "llvm/System/DataTypes.h"
#include <map>
namespace llvm {
/// incrementing an integer and appending it to the name, if necessary
/// @returns the unique name
/// @brief Get a unique name for a type
- std::string getUniqueName(const StringRef &BaseName) const;
+ std::string getUniqueName(StringRef BaseName) const;
/// This method finds the type with the given \p name in the type map
/// and returns it.
/// @returns null if the name is not found, otherwise the Type
/// associated with the \p name.
/// @brief Lookup a type by name.
- Type *lookup(const StringRef &name) const;
+ Type *lookup(StringRef name) const;
+
+ /// Lookup the type associated with name.
+ /// @returns end() if the name is not found, or an iterator at the entry for
+ /// Type.
+ iterator find(StringRef Name) {
+ return tmap.find(Name);
+ }
+
+ /// Lookup the type associated with name.
+ /// @returns end() if the name is not found, or an iterator at the entry for
+ /// Type.
+ const_iterator find(StringRef Name) const {
+ return tmap.find(Name);
+ }
/// @returns true iff the symbol table is empty.
/// @brief Determine if the symbol table is empty
/// a many-to-one mapping between names and types. This method allows a type
/// with an existing entry in the symbol table to get a new name.
/// @brief Insert a type under a new name.
- void insert(const StringRef &Name, const Type *Typ);
+ void insert(StringRef Name, const Type *Typ);
/// Remove a type at the specified position in the symbol table.
/// @returns the removed Type.