class InlineAsm;
class ValueSymbolTable;
class TypeSymbolTable;
+template<typename ValueTy> class StringMapEntry;
+typedef StringMapEntry<Value*> ValueName;
//===----------------------------------------------------------------------===//
// Value Class
friend class ValueSymbolTable; // Allow ValueSymbolTable to directly mod Name.
friend class SymbolTable; // Allow SymbolTable to directly poke Name.
- std::string Name;
+ ValueName *Name;
void operator=(const Value &); // Do not implement
Value(const Value &); // Do not implement
public:
- Value(const Type *Ty, unsigned scid, const std::string &name = "");
+ Value(const Type *Ty, unsigned scid);
virtual ~Value();
/// dump - Support for debugging, callable in GDB: V->dump()
inline const Type *getType() const { return Ty; }
// All values can potentially be named...
- inline bool hasName() const { return !Name.empty(); }
- inline const std::string &getName() const { return Name; }
+ inline bool hasName() const { return Name != 0; }
+ std::string getName() const { return getNameStr(); }
+ std::string getNameStr() const;
+ ValueName *getValueName() const { return Name; }
void setName(const std::string &name);
+ void setName(const char *Name, unsigned NameLen);
+ void setName(const char *Name); // Takes a null-terminated string.
+
+
+ /// takeName - transfer the name from V to this value, setting V's name to
+ /// empty. It is an error to call V->takeName(V).
+ void takeName(Value *V);
/// replaceAllUsesWith - Go through the uses list for this definition and make
/// each use point to "V" instead of "this". After this completes, 'this's
ConstantFPVal, // This is an instance of ConstantFP
ConstantArrayVal, // This is an instance of ConstantArray
ConstantStructVal, // This is an instance of ConstantStruct
- ConstantPackedVal, // This is an instance of ConstantPacked
+ ConstantVectorVal, // This is an instance of ConstantVector
ConstantPointerNullVal, // This is an instance of ConstantPointerNull
InlineAsmVal, // This is an instance of InlineAsm
InstructionVal, // This is an instance of Instruction
/// getValueType - Return an ID for the concrete type of this object. This is
/// used to implement the classof checks. This should not be used for any
/// other purpose, as the values may change as LLVM evolves. Also, note that
- /// starting with the InstructionVal value, the value stored is actually the
- /// Instruction opcode, so there are more than just these values possible here
- /// (and Instruction must be last).
- ///
+ /// for instructions, the Instruction's opcode is added to InstructionVal. So
+ /// this means three things:
+ /// # there is no value with code InstructionVal (no opcode==0).
+ /// # there are more possible values for the value type than in ValueTy enum.
+ /// # the InstructionVal enumerator must be the highest valued enumerator in
+ /// the ValueTy enum.
unsigned getValueType() const {
return SubclassID;
}