// All values can potentially be named...
inline bool hasName() const { return Name != 0; }
- std::string getName() const;
+ std::string getName() const { return getNameStr(); }
+ std::string getNameStr() const;
ValueName *getValueName() const { return Name; }
void setName(const std::string &name);
/// getValueType - Return an ID for the concrete type of this object. This is
/// used to implement the classof checks. This should not be used for any
/// other purpose, as the values may change as LLVM evolves. Also, note that
- /// starting with the InstructionVal value, the value stored is actually the
- /// Instruction opcode, so there are more than just these values possible here
- /// (and Instruction must be last).
- ///
+ /// for instructions, the Instruction's opcode is added to InstructionVal. So
+ /// this means three things:
+ /// # there is no value with code InstructionVal (no opcode==0).
+ /// # there are more possible values for the value type than in ValueTy enum.
+ /// # the InstructionVal enumerator must be the highest valued enumerator in
+ /// the ValueTy enum.
unsigned getValueType() const {
return SubclassID;
}