/// the super class of other important classes such as Instruction and Function.
/// All Values have a Type. Type is not a subclass of Value. All types can have
/// a name and they should belong to some Module. Setting the name on the Value
-/// automatically update's the module's symbol table.
+/// automatically updates the module's symbol table.
///
/// Every value has a "use list" that keeps track of which other Values are
/// using this Value.
/// to check for specific values.
unsigned getNumUses() const;
- /// addUse/killUse - These two methods should only be used by the Use class.
+ /// addUse - This method should only be used by the Use class.
///
void addUse(Use &U) { U.addToList(&UseList); }
ConstantVectorVal, // This is an instance of ConstantVector
ConstantPointerNullVal, // This is an instance of ConstantPointerNull
InlineAsmVal, // This is an instance of InlineAsm
+ PseudoSourceValueVal, // This is an instance of PseudoSourceValue
InstructionVal, // This is an instance of Instruction
// Markers:
if (Val) Val->addUse(*this);
}
-Use::~Use() {
- if (Val) removeFromList();
-}
-
void Use::set(Value *V) {
if (Val) removeFromList();
Val = V;