-//===-- llvm/Value.h - Definition of the Value class -------------*- C++ -*--=//
+//===-- llvm/Value.h - Definition of the Value class ------------*- C++ -*-===//
//
// This file defines the very important Value class. This is subclassed by a
// bunch of other important classes, like Instruction, Function, Type, etc...
#ifndef LLVM_VALUE_H
#define LLVM_VALUE_H
-#include <vector>
-#include "llvm/Annotation.h"
#include "llvm/AbstractTypeUser.h"
+#include "Support/Annotation.h"
#include "Support/Casting.h"
+#include <iostream>
+#include <vector>
class User;
class Type;
// Value Class
//===----------------------------------------------------------------------===//
-class Value : public Annotable, // Values are annotable
- public AbstractTypeUser { // Values use potentially abstract types
-public:
+/// Value - The base class of all values computed by a program that may be used
+/// as operands to other values.
+///
+struct Value : public Annotable { // Values are annotable
enum ValueTy {
TypeVal, // This is an instance of Type
ConstantVal, // This is an instance of Constant
private:
std::vector<User *> Uses;
std::string Name;
- PATypeHandle<Type> Ty;
+ PATypeHolder Ty;
ValueTy VTy;
+ void operator=(const Value &); // Do not implement
Value(const Value &); // Do not implement
-protected:
- inline void setType(const Type *ty) { Ty = ty; }
public:
Value(const Type *Ty, ValueTy vty, const std::string &name = "");
virtual ~Value();
- // Support for debugging
- void dump() const;
+ /// dump - Support for debugging, callable in GDB: V->dump()
+ //
+ virtual void dump() const;
- // Implement operator<< on Value...
+ /// print - Implement operator<< on Value...
+ ///
virtual void print(std::ostream &O) const = 0;
- // All values can potentially be typed
+ /// All values are typed, get the type of this value.
+ ///
inline const Type *getType() const { return Ty; }
// All values can potentially be named...
Name = name;
}
- // Methods for determining the subtype of this Value. The getValueType()
- // method returns the type of the value directly. The cast*() methods are
- // equivalent to using dynamic_cast<>... if the cast is successful, this is
- // returned, otherwise you get a null pointer.
- //
- // The family of functions Val->cast<type>Asserting() is used in the same
- // way as the Val->cast<type>() instructions, but they assert the expected
- // type instead of checking it at runtime.
- //
+ /// getValueType - Return the immediate subclass of this Value.
+ ///
inline ValueTy getValueType() const { return VTy; }
- // replaceAllUsesWith - Go through the uses list for this definition and make
- // each use point to "D" instead of "this". After this completes, 'this's
- // use list should be empty.
- //
- void replaceAllUsesWith(Value *D);
+ /// replaceAllUsesWith - Go through the uses list for this definition and make
+ /// each use point to "V" instead of "this". After this completes, 'this's
+ /// use list is guaranteed to be empty.
+ ///
+ void replaceAllUsesWith(Value *V);
+
+ // uncheckedReplaceAllUsesWith - Just like replaceAllUsesWith but dangerous.
+ // Only use when in type resolution situations!
+ void uncheckedReplaceAllUsesWith(Value *V);
- // refineAbstractType - This function is implemented because we use
- // potentially abstract types, and these types may be resolved to more
- // concrete types after we are constructed.
- //
- virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
-
//----------------------------------------------------------------------
// Methods for handling the vector of uses of this Value.
//
inline User *use_back() { return Uses.back(); }
inline const User *use_back() const { return Uses.back(); }
- inline void use_push_back(User *I) { Uses.push_back(I); }
- User *use_remove(use_iterator &I);
-
+ /// addUse/killUse - These two methods should only be used by the Use class
+ /// below.
inline void addUse(User *I) { Uses.push_back(I); }
void killUse(User *I);
};
//===----------------------------------------------------------------------===//
-// UseTy Class
+// Use Class
//===----------------------------------------------------------------------===//
-// UseTy and it's friendly typedefs (Use) are here to make keeping the "use"
-// list of a definition node up-to-date really easy.
+// Use is here to make keeping the "use" list of a Value up-to-date really easy.
//
-template<class ValueSubclass>
-class UseTy {
- ValueSubclass *Val;
+class Use {
+ Value *Val;
User *U;
public:
- inline UseTy<ValueSubclass>(ValueSubclass *v, User *user) {
+ inline Use(Value *v, User *user) {
Val = v; U = user;
if (Val) Val->addUse(U);
}
- inline ~UseTy<ValueSubclass>() { if (Val) Val->killUse(U); }
-
- inline operator ValueSubclass *() const { return Val; }
-
- inline UseTy<ValueSubclass>(const UseTy<ValueSubclass> &user) {
+ inline Use(const Use &user) {
Val = 0;
U = user.U;
operator=(user.Val);
}
- inline ValueSubclass *operator=(ValueSubclass *V) {
+ inline ~Use() { if (Val) Val->killUse(U); }
+ inline operator Value*() const { return Val; }
+
+ inline Value *operator=(Value *V) {
if (Val) Val->killUse(U);
Val = V;
if (V) V->addUse(U);
return V;
}
- inline ValueSubclass *operator->() { return Val; }
- inline const ValueSubclass *operator->() const { return Val; }
+ inline Value *operator->() { return Val; }
+ inline const Value *operator->() const { return Val; }
- inline ValueSubclass *get() { return Val; }
- inline const ValueSubclass *get() const { return Val; }
+ inline Value *get() { return Val; }
+ inline const Value *get() const { return Val; }
- inline UseTy<ValueSubclass> &operator=(const UseTy<ValueSubclass> &user) {
+ inline const Use &operator=(const Use &user) {
if (Val) Val->killUse(U);
Val = user.Val;
Val->addUse(U);
}
};
-typedef UseTy<Value> Use; // Provide Use as a common UseTy type
-
-template<typename From> struct simplify_type<UseTy<From> > {
- typedef typename simplify_type<From*>::SimpleType SimpleType;
+template<> struct simplify_type<Use> {
+ typedef Value* SimpleType;
- static SimpleType getSimplifiedValue(const UseTy<From> &Val) {
+ static SimpleType getSimplifiedValue(const Use &Val) {
return (SimpleType)Val.get();
}
};
-template<typename From> struct simplify_type<const UseTy<From> > {
- typedef typename simplify_type<From*>::SimpleType SimpleType;
+template<> struct simplify_type<const Use> {
+ typedef Value* SimpleType;
- static SimpleType getSimplifiedValue(const UseTy<From> &Val) {
+ static SimpleType getSimplifiedValue(const Use &Val) {
return (SimpleType)Val.get();
}
};