#define LLVM_VALUE_H
#include "llvm/Use.h"
-#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Casting.h"
namespace llvm {
class InlineAsm;
class ValueSymbolTable;
template<typename ValueTy> class StringMapEntry;
-template <typename ValueTy = Value>
-class AssertingVH;
typedef StringMapEntry<Value*> ValueName;
class raw_ostream;
class AssemblyAnnotationWriter;
class Twine;
class MDNode;
class Type;
+class StringRef;
//===----------------------------------------------------------------------===//
// Value Class
/// All values hold a context through their type.
LLVMContext &getContext() const;
- // All values can potentially be named...
- bool hasName() const { return Name != 0; }
+ // All values can potentially be named.
+ bool hasName() const { return Name != 0 && SubclassID != MDStringVal; }
ValueName *getValueName() const { return Name; }
+ void setValueName(ValueName *VN) { Name = VN; }
/// getName() - Return a constant reference to the value's name. This is cheap
/// and guaranteed to return the same reference as long as the value is not