//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the Value class.
-// This file also defines the Use<> template for users of value.
//
//===----------------------------------------------------------------------===//
#include "llvm/AbstractTypeUser.h"
#include "llvm/Use.h"
#include "llvm/Support/Casting.h"
-#include "llvm/Support/Streams.h"
+#include <iosfwd>
#include <string>
namespace llvm {
class GlobalValue;
class Function;
class GlobalVariable;
+class GlobalAlias;
class InlineAsm;
-class SymbolTable;
+class ValueSymbolTable;
+class TypeSymbolTable;
+template<typename ValueTy> class StringMapEntry;
+typedef StringMapEntry<Value*> ValueName;
+class raw_ostream;
+class AssemblyAnnotationWriter;
//===----------------------------------------------------------------------===//
// Value Class
/// the super class of other important classes such as Instruction and Function.
/// All Values have a Type. Type is not a subclass of Value. All types can have
/// a name and they should belong to some Module. Setting the name on the Value
-/// automatically update's the module's symbol table.
+/// automatically updates the module's symbol table.
///
/// Every value has a "use list" that keeps track of which other Values are
/// using this Value.
/// This field is initialized to zero by the ctor.
unsigned short SubclassData;
private:
- PATypeHolder Ty;
+ PATypeHolder VTy;
Use *UseList;
friend class ValueSymbolTable; // Allow ValueSymbolTable to directly mod Name.
friend class SymbolTable; // Allow SymbolTable to directly poke Name.
- std::string Name;
+ ValueName *Name;
void operator=(const Value &); // Do not implement
Value(const Value &); // Do not implement
public:
- Value(const Type *Ty, unsigned scid, const std::string &name = "");
+ Value(const Type *Ty, unsigned scid);
virtual ~Value();
/// dump - Support for debugging, callable in GDB: V->dump()
//
virtual void dump() const;
- /// print - Implement operator<< on Value...
+ /// print - Implement operator<< on Value.
///
- virtual void print(std::ostream &O) const = 0;
- void print(std::ostream *O) const { if (O) print(*O); }
+ void print(std::ostream &O, AssemblyAnnotationWriter *AAW = 0) const;
+ void print(raw_ostream &O, AssemblyAnnotationWriter *AAW = 0) const;
/// All values are typed, get the type of this value.
///
- inline const Type *getType() const { return Ty; }
+ inline const Type *getType() const { return VTy; }
// All values can potentially be named...
- inline bool hasName() const { return !Name.empty(); }
- inline const std::string &getName() const { return Name; }
+ inline bool hasName() const { return Name != 0; }
+ ValueName *getValueName() const { return Name; }
+
+ /// getNameStart - Return a pointer to a null terminated string for this name.
+ /// Note that names can have null characters within the string as well as at
+ /// their end. This always returns a non-null pointer.
+ const char *getNameStart() const;
+ /// getNameEnd - Return a pointer to the end of the name.
+ const char *getNameEnd() const { return getNameStart() + getNameLen(); }
+
+ /// isName - Return true if this value has the name specified by the provided
+ /// nul terminated string.
+ bool isName(const char *N) const;
+
+ /// getNameLen - Return the length of the string, correctly handling nul
+ /// characters embedded into them.
+ unsigned getNameLen() const;
+
+ /// getName()/getNameStr() - Return the name of the specified value,
+ /// *constructing a string* to hold it. Because these are guaranteed to
+ /// construct a string, they are very expensive and should be avoided.
+ std::string getName() const { return getNameStr(); }
+ std::string getNameStr() const;
+
void setName(const std::string &name);
+ void setName(const char *Name, unsigned NameLen);
+ void setName(const char *Name); // Takes a null-terminated string.
+
+
+ /// takeName - transfer the name from V to this value, setting V's name to
+ /// empty. It is an error to call V->takeName(V).
+ void takeName(Value *V);
/// replaceAllUsesWith - Go through the uses list for this definition and make
/// each use point to "V" instead of "this". After this completes, 'this's
void uncheckedReplaceAllUsesWith(Value *V);
//----------------------------------------------------------------------
- // Methods for handling the vector of uses of this Value.
+ // Methods for handling the chain of uses of this Value.
//
typedef value_use_iterator<User> use_iterator;
typedef value_use_iterator<const User> use_const_iterator;
use_iterator use_end() { return use_iterator(0); }
use_const_iterator use_end() const { return use_const_iterator(0); }
User *use_back() { return *use_begin(); }
- const User *use_back() const { return *use_begin(); }
+ const User *use_back() const { return *use_begin(); }
/// hasOneUse - Return true if there is exactly one user of this value. This
/// is specialized because it is a common request and does not require
///
bool hasNUsesOrMore(unsigned N) const;
+ bool isUsedInBasicBlock(const BasicBlock *BB) const;
+
/// getNumUses - This method computes the number of uses of this Value. This
/// is a linear time operation. Use hasOneUse, hasNUses, or hasMoreThanNUses
/// to check for specific values.
unsigned getNumUses() const;
- /// addUse/killUse - These two methods should only be used by the Use class.
+ /// addUse - This method should only be used by the Use class.
///
void addUse(Use &U) { U.addToList(&UseList); }
ArgumentVal, // This is an instance of Argument
BasicBlockVal, // This is an instance of BasicBlock
FunctionVal, // This is an instance of Function
+ GlobalAliasVal, // This is an instance of GlobalAlias
GlobalVariableVal, // This is an instance of GlobalVariable
UndefValueVal, // This is an instance of UndefValue
ConstantExprVal, // This is an instance of ConstantExpr
ConstantFPVal, // This is an instance of ConstantFP
ConstantArrayVal, // This is an instance of ConstantArray
ConstantStructVal, // This is an instance of ConstantStruct
- ConstantPackedVal, // This is an instance of ConstantPacked
+ ConstantVectorVal, // This is an instance of ConstantVector
ConstantPointerNullVal, // This is an instance of ConstantPointerNull
InlineAsmVal, // This is an instance of InlineAsm
+ PseudoSourceValueVal, // This is an instance of PseudoSourceValue
InstructionVal, // This is an instance of Instruction
// Markers:
ConstantLastVal = ConstantPointerNullVal
};
- /// getValueType - Return an ID for the concrete type of this object. This is
+ /// getValueID - Return an ID for the concrete type of this object. This is
/// used to implement the classof checks. This should not be used for any
/// other purpose, as the values may change as LLVM evolves. Also, note that
- /// starting with the InstructionVal value, the value stored is actually the
- /// Instruction opcode, so there are more than just these values possible here
- /// (and Instruction must be last).
- ///
- unsigned getValueType() const {
+ /// for instructions, the Instruction's opcode is added to InstructionVal. So
+ /// this means three things:
+ /// # there is no value with code InstructionVal (no opcode==0).
+ /// # there are more possible values for the value type than in ValueTy enum.
+ /// # the InstructionVal enumerator must be the highest valued enumerator in
+ /// the ValueTy enum.
+ unsigned getValueID() const {
return SubclassID;
}
/// getRawType - This should only be used to implement the vmcore library.
///
- const Type *getRawType() const { return Ty.getRawType(); }
+ const Type *getRawType() const { return VTy.getRawType(); }
+
+ /// stripPointerCasts - This method strips off any unneeded pointer
+ /// casts from the specified value, returning the original uncasted value.
+ /// Note that the returned value has pointer type if the specified value does.
+ Value *stripPointerCasts();
+ const Value *stripPointerCasts() const {
+ return const_cast<Value*>(this)->stripPointerCasts();
+ }
+
+ /// getUnderlyingObject - This method strips off any GEP address adjustments
+ /// and pointer casts from the specified value, returning the original object
+ /// being addressed. Note that the returned value has pointer type if the
+ /// specified value does.
+ Value *getUnderlyingObject();
+ const Value *getUnderlyingObject() const {
+ return const_cast<Value*>(this)->getUnderlyingObject();
+ }
+
+ /// DoPHITranslation - If this value is a PHI node with CurBB as its parent,
+ /// return the value in the PHI node corresponding to PredBB. If not, return
+ /// ourself. This is useful if you want to know the value something has in a
+ /// predecessor block.
+ Value *DoPHITranslation(const BasicBlock *CurBB, const BasicBlock *PredBB);
+
+ const Value *DoPHITranslation(const BasicBlock *CurBB,
+ const BasicBlock *PredBB) const{
+ return const_cast<Value*>(this)->DoPHITranslation(CurBB, PredBB);
+ }
};
inline std::ostream &operator<<(std::ostream &OS, const Value &V) {
V.print(OS);
return OS;
}
-
-void Use::init(Value *v, User *user) {
- Val = v;
- U = user;
- if (Val) Val->addUse(*this);
-}
-
-Use::~Use() {
- if (Val) removeFromList();
+inline raw_ostream &operator<<(raw_ostream &OS, const Value &V) {
+ V.print(OS);
+ return OS;
}
-
+
void Use::set(Value *V) {
if (Val) removeFromList();
Val = V;
// the subtype header files to test to see if the value is a subclass...
//
template <> inline bool isa_impl<Constant, Value>(const Value &Val) {
- return Val.getValueType() >= Value::ConstantFirstVal &&
- Val.getValueType() <= Value::ConstantLastVal;
+ return Val.getValueID() >= Value::ConstantFirstVal &&
+ Val.getValueID() <= Value::ConstantLastVal;
}
template <> inline bool isa_impl<Argument, Value>(const Value &Val) {
- return Val.getValueType() == Value::ArgumentVal;
+ return Val.getValueID() == Value::ArgumentVal;
}
template <> inline bool isa_impl<InlineAsm, Value>(const Value &Val) {
- return Val.getValueType() == Value::InlineAsmVal;
+ return Val.getValueID() == Value::InlineAsmVal;
}
template <> inline bool isa_impl<Instruction, Value>(const Value &Val) {
- return Val.getValueType() >= Value::InstructionVal;
+ return Val.getValueID() >= Value::InstructionVal;
}
template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) {
- return Val.getValueType() == Value::BasicBlockVal;
+ return Val.getValueID() == Value::BasicBlockVal;
}
template <> inline bool isa_impl<Function, Value>(const Value &Val) {
- return Val.getValueType() == Value::FunctionVal;
+ return Val.getValueID() == Value::FunctionVal;
}
template <> inline bool isa_impl<GlobalVariable, Value>(const Value &Val) {
- return Val.getValueType() == Value::GlobalVariableVal;
+ return Val.getValueID() == Value::GlobalVariableVal;
+}
+template <> inline bool isa_impl<GlobalAlias, Value>(const Value &Val) {
+ return Val.getValueID() == Value::GlobalAliasVal;
}
template <> inline bool isa_impl<GlobalValue, Value>(const Value &Val) {
- return isa<GlobalVariable>(Val) || isa<Function>(Val);
+ return isa<GlobalVariable>(Val) || isa<Function>(Val) ||
+ isa<GlobalAlias>(Val);
}
} // End llvm namespace