//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
class GlobalValue;
class Function;
class GlobalVariable;
+class GlobalAlias;
class InlineAsm;
-class SymbolTable;
+class ValueSymbolTable;
+class TypeSymbolTable;
+template<typename ValueTy> class StringMapEntry;
+typedef StringMapEntry<Value*> ValueName;
//===----------------------------------------------------------------------===//
// Value Class
/// the super class of other important classes such as Instruction and Function.
/// All Values have a Type. Type is not a subclass of Value. All types can have
/// a name and they should belong to some Module. Setting the name on the Value
-/// automatically update's the module's symbol table.
+/// automatically updates the module's symbol table.
///
/// Every value has a "use list" that keeps track of which other Values are
/// using this Value.
/// @brief LLVM Value Representation
class Value {
- unsigned short SubclassID; // Subclass identifier (for isa/dyn_cast)
+ const unsigned short SubclassID; // Subclass identifier (for isa/dyn_cast)
protected:
/// SubclassData - This member is defined by this class, but is not used for
/// anything. Subclasses can use it to hold whatever state they find useful.
friend class ValueSymbolTable; // Allow ValueSymbolTable to directly mod Name.
friend class SymbolTable; // Allow SymbolTable to directly poke Name.
- std::string Name;
+ ValueName *Name;
void operator=(const Value &); // Do not implement
Value(const Value &); // Do not implement
public:
- Value(const Type *Ty, unsigned scid, const std::string &name = "");
+ Value(const Type *Ty, unsigned scid);
virtual ~Value();
/// dump - Support for debugging, callable in GDB: V->dump()
/// print - Implement operator<< on Value...
///
- void print(OStream &O) const {
- if (O.stream()) print(*O.stream());
- }
virtual void print(std::ostream &O) const = 0;
+ void print(std::ostream *O) const { if (O) print(*O); }
/// All values are typed, get the type of this value.
///
inline const Type *getType() const { return Ty; }
// All values can potentially be named...
- inline bool hasName() const { return !Name.empty(); }
- inline const std::string &getName() const { return Name; }
+ inline bool hasName() const { return Name != 0; }
+ ValueName *getValueName() const { return Name; }
+
+ /// getNameStart - Return a pointer to a null terminated string for this name.
+ /// Note that names can have null characters within the string as well as at
+ /// their end. This always returns a non-null pointer.
+ const char *getNameStart() const;
+
+ /// isName - Return true if this value has the name specified by the provided
+ /// nul terminated string.
+ bool isName(const char *N) const;
+
+ /// getNameLen - Return the length of the string, correctly handling nul
+ /// characters embedded into them.
+ unsigned getNameLen() const;
+
+ /// getName()/getNameStr() - Return the name of the specified value,
+ /// *constructing a string* to hold it. Because these are guaranteed to
+ /// construct a string, they are very expensive and should be avoided.
+ std::string getName() const { return getNameStr(); }
+ std::string getNameStr() const;
+
void setName(const std::string &name);
+ void setName(const char *Name, unsigned NameLen);
+ void setName(const char *Name); // Takes a null-terminated string.
+
+
+ /// takeName - transfer the name from V to this value, setting V's name to
+ /// empty. It is an error to call V->takeName(V).
+ void takeName(Value *V);
/// replaceAllUsesWith - Go through the uses list for this definition and make
/// each use point to "V" instead of "this". After this completes, 'this's
/// to check for specific values.
unsigned getNumUses() const;
- /// addUse/killUse - These two methods should only be used by the Use class.
+ /// addUse - This method should only be used by the Use class.
///
void addUse(Use &U) { U.addToList(&UseList); }
ArgumentVal, // This is an instance of Argument
BasicBlockVal, // This is an instance of BasicBlock
FunctionVal, // This is an instance of Function
+ GlobalAliasVal, // This is an instance of GlobalAlias
GlobalVariableVal, // This is an instance of GlobalVariable
UndefValueVal, // This is an instance of UndefValue
ConstantExprVal, // This is an instance of ConstantExpr
ConstantAggregateZeroVal, // This is an instance of ConstantAggregateNull
- ConstantBoolVal, // This is an instance of ConstantBool
ConstantIntVal, // This is an instance of ConstantInt
ConstantFPVal, // This is an instance of ConstantFP
ConstantArrayVal, // This is an instance of ConstantArray
ConstantStructVal, // This is an instance of ConstantStruct
- ConstantPackedVal, // This is an instance of ConstantPacked
+ ConstantVectorVal, // This is an instance of ConstantVector
ConstantPointerNullVal, // This is an instance of ConstantPointerNull
InlineAsmVal, // This is an instance of InlineAsm
+ PseudoSourceValueVal, // This is an instance of PseudoSourceValue
InstructionVal, // This is an instance of Instruction
// Markers:
ConstantLastVal = ConstantPointerNullVal
};
- /// getValueType - Return an ID for the concrete type of this object. This is
+ /// getValueID - Return an ID for the concrete type of this object. This is
/// used to implement the classof checks. This should not be used for any
/// other purpose, as the values may change as LLVM evolves. Also, note that
- /// starting with the InstructionVal value, the value stored is actually the
- /// Instruction opcode, so there are more than just these values possible here
- /// (and Instruction must be last).
- ///
- unsigned getValueType() const {
+ /// for instructions, the Instruction's opcode is added to InstructionVal. So
+ /// this means three things:
+ /// # there is no value with code InstructionVal (no opcode==0).
+ /// # there are more possible values for the value type than in ValueTy enum.
+ /// # the InstructionVal enumerator must be the highest valued enumerator in
+ /// the ValueTy enum.
+ unsigned getValueID() const {
return SubclassID;
}
///
const Type *getRawType() const { return Ty.getRawType(); }
-private:
- /// FIXME: this is a gross hack, needed by another gross hack. Eliminate!
- void setValueType(unsigned short VT) { SubclassID = VT; }
- friend class Instruction;
+ /// stripPointerCasts - This method strips off any unneeded pointer
+ /// casts from the specified value, returning the original uncasted value.
+ /// Note that the returned value is guaranteed to have pointer type.
+ Value *stripPointerCasts();
};
inline std::ostream &operator<<(std::ostream &OS, const Value &V) {
return OS;
}
-void Use::init(Value *v, User *user) {
- Val = v;
- U = user;
- if (Val) Val->addUse(*this);
-}
-
-Use::~Use() {
- if (Val) removeFromList();
+void Use::init(Value *V, User *) {
+ Val = V;
+ if (V) V->addUse(*this);
}
void Use::set(Value *V) {
// the subtype header files to test to see if the value is a subclass...
//
template <> inline bool isa_impl<Constant, Value>(const Value &Val) {
- return Val.getValueType() >= Value::ConstantFirstVal &&
- Val.getValueType() <= Value::ConstantLastVal;
+ return Val.getValueID() >= Value::ConstantFirstVal &&
+ Val.getValueID() <= Value::ConstantLastVal;
}
template <> inline bool isa_impl<Argument, Value>(const Value &Val) {
- return Val.getValueType() == Value::ArgumentVal;
+ return Val.getValueID() == Value::ArgumentVal;
}
template <> inline bool isa_impl<InlineAsm, Value>(const Value &Val) {
- return Val.getValueType() == Value::InlineAsmVal;
+ return Val.getValueID() == Value::InlineAsmVal;
}
template <> inline bool isa_impl<Instruction, Value>(const Value &Val) {
- return Val.getValueType() >= Value::InstructionVal;
+ return Val.getValueID() >= Value::InstructionVal;
}
template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) {
- return Val.getValueType() == Value::BasicBlockVal;
+ return Val.getValueID() == Value::BasicBlockVal;
}
template <> inline bool isa_impl<Function, Value>(const Value &Val) {
- return Val.getValueType() == Value::FunctionVal;
+ return Val.getValueID() == Value::FunctionVal;
}
template <> inline bool isa_impl<GlobalVariable, Value>(const Value &Val) {
- return Val.getValueType() == Value::GlobalVariableVal;
+ return Val.getValueID() == Value::GlobalVariableVal;
+}
+template <> inline bool isa_impl<GlobalAlias, Value>(const Value &Val) {
+ return Val.getValueID() == Value::GlobalAliasVal;
}
template <> inline bool isa_impl<GlobalValue, Value>(const Value &Val) {
- return isa<GlobalVariable>(Val) || isa<Function>(Val);
+ return isa<GlobalVariable>(Val) || isa<Function>(Val) || isa<GlobalAlias>(Val);
}
} // End llvm namespace