#include "llvm/Value.h"
#include "llvm/ADT/StringMap.h"
-#include "llvm/Support/DataTypes.h"
+#include "llvm/System/DataTypes.h"
namespace llvm {
template<typename ValueSubClass, typename ItemParentClass>
class SymbolTableListTraits;
class BasicBlock;
class Function;
+ class NamedMDNode;
class Module;
-
+ class StringRef;
+
/// This class provides a symbol table of name/value pairs. It is essentially
/// a std::map<std::string,Value*> but has a controlled interface provided by
/// LLVM as well as ensuring uniqueness of names.
/// @{
public:
- /// This method finds the value with the given \p name in the
+ /// This method finds the value with the given \p Name in the
/// the symbol table.
- /// @returns the value associated with the \p name
+ /// @returns the value associated with the \p Name
/// @brief Lookup a named Value.
- Value *lookup(const std::string &name) const;
- Value *lookup(const char *NameBegin, const char *NameEnd) const;
+ Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
/// @returns true iff the symbol table is empty
/// @brief Determine if the symbol table is empty
/// @brief The number of name/type pairs is returned.
inline unsigned size() const { return unsigned(vmap.size()); }
- /// Given a base name, return a string that is either equal to it or
- /// derived from it that does not already occur in the symbol table
- /// for the specified type.
- /// @brief Get a name unique to this symbol table
- std::string getUniqueName(const std::string &BaseName) const;
-
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
/// createValueName - This method attempts to create a value name and insert
/// it into the symbol table with the specified name. If it conflicts, it
/// auto-renames the name and returns that instead.
- ValueName *createValueName(const char *NameStart, unsigned NameLen, Value *V);
+ ValueName *createValueName(StringRef Name, Value *V);
/// This method removes a value from the symbol table. It leaves the
/// ValueName attached to the value, but it is no longer inserted in the
/// @}
};
+/// This class provides a symbol table of name/NamedMDNode pairs. It is
+/// essentially a StringMap wrapper.
+
+class MDSymbolTable {
+ friend class SymbolTableListTraits<NamedMDNode, Module>;
+/// @name Types
+/// @{
+private:
+ /// @brief A mapping of names to metadata
+ typedef StringMap<NamedMDNode*> MDMap;
+
+public:
+ /// @brief An iterator over a ValueMap.
+ typedef MDMap::iterator iterator;
+
+ /// @brief A const_iterator over a ValueMap.
+ typedef MDMap::const_iterator const_iterator;
+
+/// @}
+/// @name Constructors
+/// @{
+public:
+
+ MDSymbolTable(const MDNode &); // DO NOT IMPLEMENT
+ void operator=(const MDSymbolTable &); // DO NOT IMPLEMENT
+ MDSymbolTable() : mmap(0) {}
+ ~MDSymbolTable();
+
+/// @}
+/// @name Accessors
+/// @{
+public:
+
+ /// This method finds the value with the given \p Name in the
+ /// the symbol table.
+ /// @returns the NamedMDNode associated with the \p Name
+ /// @brief Lookup a named Value.
+ NamedMDNode *lookup(StringRef Name) const { return mmap.lookup(Name); }
+
+ /// @returns true iff the symbol table is empty
+ /// @brief Determine if the symbol table is empty
+ inline bool empty() const { return mmap.empty(); }
+
+ /// @brief The number of name/type pairs is returned.
+ inline unsigned size() const { return unsigned(mmap.size()); }
+
+/// @}
+/// @name Iteration
+/// @{
+public:
+ /// @brief Get an iterator that from the beginning of the symbol table.
+ inline iterator begin() { return mmap.begin(); }
+
+ /// @brief Get a const_iterator that from the beginning of the symbol table.
+ inline const_iterator begin() const { return mmap.begin(); }
+
+ /// @brief Get an iterator to the end of the symbol table.
+ inline iterator end() { return mmap.end(); }
+
+ /// @brief Get a const_iterator to the end of the symbol table.
+ inline const_iterator end() const { return mmap.end(); }
+
+/// @}
+/// @name Mutators
+/// @{
+public:
+ /// insert - The method inserts a new entry into the stringmap. This will
+ /// replace existing entry, if any.
+ void insert(StringRef Name, NamedMDNode *Node) {
+ StringMapEntry<NamedMDNode *> &Entry =
+ mmap.GetOrCreateValue(Name, Node);
+ if (Entry.getValue() != Node) {
+ mmap.remove(&Entry);
+ (void) mmap.GetOrCreateValue(Name, Node);
+ }
+ }
+
+ /// This method removes a NamedMDNode from the symbol table.
+ void remove(StringRef Name) { mmap.erase(Name); }
+
+/// @}
+/// @name Internal Data
+/// @{
+private:
+ MDMap mmap; ///< The map that holds the symbol table.
+/// @}
+};
+
} // End llvm namespace
#endif