Add range iterators for post order and inverse post order. Use them
[oota-llvm.git] / lib / Analysis / BranchProbabilityInfo.cpp
index 14800f4a28bfb3333e420c8db2243d1fd194b804..8799a710af0142f71072c20d330024130860bf03 100644 (file)
@@ -379,6 +379,14 @@ bool BranchProbabilityInfo::calcZeroHeuristics(BasicBlock *BB) {
   if (!CV)
     return false;
 
+  // If the LHS is the result of AND'ing a value with a single bit bitmask,
+  // we don't have information about probabilities.
+  if (Instruction *LHS = dyn_cast<Instruction>(CI->getOperand(0)))
+    if (LHS->getOpcode() == Instruction::And)
+      if (ConstantInt *AndRHS = dyn_cast<ConstantInt>(LHS->getOperand(1)))
+        if (AndRHS->getUniqueInteger().isPowerOf2())
+          return false;
+
   bool isProb;
   if (CV->isZero()) {
     switch (CI->getPredicate()) {
@@ -499,25 +507,23 @@ bool BranchProbabilityInfo::runOnFunction(Function &F) {
 
   // Walk the basic blocks in post-order so that we can build up state about
   // the successors of a block iteratively.
-  for (po_iterator<BasicBlock *> I = po_begin(&F.getEntryBlock()),
-                                 E = po_end(&F.getEntryBlock());
-       I != E; ++I) {
-    DEBUG(dbgs() << "Computing probabilities for " << I->getName() << "\n");
-    if (calcUnreachableHeuristics(*I))
+  for (auto BB : post_order(&F.getEntryBlock())) {
+    DEBUG(dbgs() << "Computing probabilities for " << BB->getName() << "\n");
+    if (calcUnreachableHeuristics(BB))
       continue;
-    if (calcMetadataWeights(*I))
+    if (calcMetadataWeights(BB))
       continue;
-    if (calcColdCallHeuristics(*I))
+    if (calcColdCallHeuristics(BB))
       continue;
-    if (calcLoopBranchHeuristics(*I))
+    if (calcLoopBranchHeuristics(BB))
       continue;
-    if (calcPointerHeuristics(*I))
+    if (calcPointerHeuristics(BB))
       continue;
-    if (calcZeroHeuristics(*I))
+    if (calcZeroHeuristics(BB))
       continue;
-    if (calcFloatingPointHeuristics(*I))
+    if (calcFloatingPointHeuristics(BB))
       continue;
-    calcInvokeHeuristics(*I);
+    calcInvokeHeuristics(BB);
   }
 
   PostDominatedByUnreachable.clear();