// vector so the code below can handle it uniformly.
if (isa<ConstantFP>(C) || isa<ConstantInt>(C)) {
Constant *Ops = C; // don't take the address of C!
- return FoldBitCast(ConstantVector::get(&Ops, 1), DestTy, TD);
+ return FoldBitCast(ConstantVector::get(Ops), DestTy, TD);
}
// If this is a bitcast from constant vector -> vector, fold it.
}
}
- return ConstantVector::get(Result.data(), Result.size());
+ return ConstantVector::get(Result);
}
return true;
}
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(C)) {
+ if (CE->getOpcode() == Instruction::IntToPtr &&
+ CE->getOperand(0)->getType() == TD.getIntPtrType(CE->getContext()))
+ return ReadDataFromGlobal(CE->getOperand(0), ByteOffset, CurPtr,
+ BytesLeft, TD);
+ }
+
// Otherwise, unknown initializer type.
return false;
}
// If this load comes from anywhere in a constant global, and if the global
// is all undef or zero, we know what it loads.
- if (GlobalVariable *GV = dyn_cast<GlobalVariable>(GetUnderlyingObject(CE))){
+ if (GlobalVariable *GV =
+ dyn_cast<GlobalVariable>(GetUnderlyingObject(CE, TD))) {
if (GV->isConstant() && GV->hasDefinitiveInitializer()) {
const Type *ResTy = cast<PointerType>(C->getType())->getElementType();
if (GV->getInitializer()->isNullValue())