CallGraph &CG = getAnalysis<CallGraph>();
bool Changed = doInitialization(CG);
- CallGraphSCC CurSCC(this);
-
// Walk the callgraph in bottom-up SCC order.
- for (scc_iterator<CallGraph*> CGI = scc_begin(&CG), E = scc_end(&CG);
- CGI != E;) {
+ scc_iterator<CallGraph*> CGI = scc_begin(&CG);
+
+ CallGraphSCC CurSCC(&CGI);
+ while (!CGI.isAtEnd()) {
// Copy the current SCC and increment past it so that the pass can hack
// on the SCC if it wants to without invalidating our iterator.
std::vector<CallGraphNode*> &NodeVec = *CGI;
CurSCC.initialize(&NodeVec[0], &NodeVec[0]+NodeVec.size());
++CGI;
-
// CallGraphUpToDate - Keep track of whether the callgraph is known to be
// up-to-date or not. The CGSSC pass manager runs two types of passes:
// CallGraphSCC Passes and other random function passes. Because other
// CallGraphSCC Implementation
//===----------------------------------------------------------------------===//
+/// ReplaceNode - This informs the SCC and the pass manager that the specified
+/// Old node has been deleted, and New is to be used in its place.
+void CallGraphSCC::ReplaceNode(CallGraphNode *Old, CallGraphNode *New) {
+ assert(Old != New && "Should not replace node with self");
+ for (unsigned i = 0; ; ++i) {
+ assert(i != Nodes.size() && "Node not in SCC");
+ if (Nodes[i] != Old) continue;
+ Nodes[i] = New;
+ break;
+ }
+}
//===----------------------------------------------------------------------===//