//===----------------------------------------------------------------------===//
//
// This file implements routines for folding instructions into simpler forms
-// that do not require creating new instructions. For example, this does
-// constant folding, and can handle identities like (X&0)->0.
+// that do not require creating new instructions. This does constant folding
+// ("add i32 1, 1" -> "2") but can also handle non-constant operands, either
+// returning a constant ("and i32 %x, 0" -> "0") or an already existing value
+// ("and i32 %x, %x" -> "%x").
//
//===----------------------------------------------------------------------===//
return Op0;
// A & ~A = ~A & A = 0
- Value *A, *B;
+ Value *A = 0, *B = 0;
if ((match(Op0, m_Not(m_Value(A))) && A == Op1) ||
(match(Op1, m_Not(m_Value(A))) && A == Op0))
return Constant::getNullValue(Op0->getType());
return Op1;
// A | ~A = ~A | A = -1
- Value *A, *B;
+ Value *A = 0, *B = 0;
if ((match(Op0, m_Not(m_Value(A))) && A == Op1) ||
(match(Op1, m_Not(m_Value(A))) && A == Op0))
return Constant::getAllOnesValue(Op0->getType());
return Constant::getNullValue(Op0->getType());
// A ^ ~A = ~A ^ A = -1
- Value *A, *B;
+ Value *A = 0, *B = 0;
if ((match(Op0, m_Not(m_Value(A))) && A == Op1) ||
(match(Op1, m_Not(m_Value(A))) && A == Op0))
return Constant::getAllOnesValue(Op0->getType());