#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Analysis/ValueTracking.h"
+#include "llvm/IR/ConstantRange.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/GetElementPtrTypeIterator.h"
#include "llvm/IR/GlobalAlias.h"
#include "llvm/IR/Operator.h"
-#include "llvm/Support/ConstantRange.h"
-#include "llvm/Support/PatternMatch.h"
-#include "llvm/Support/ValueHandle.h"
+#include "llvm/IR/PatternMatch.h"
+#include "llvm/IR/ValueHandle.h"
using namespace llvm;
using namespace llvm::PatternMatch;
// If we have an explicit value to collapse to, do that round of the
// simplification loop by hand initially.
if (SimpleV) {
- for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE;
- ++UI)
- if (*UI != I)
- Worklist.insert(cast<Instruction>(*UI));
+ for (User *U : I->users())
+ if (U != I)
+ Worklist.insert(cast<Instruction>(U));
// Replace the instruction with its simplified value.
I->replaceAllUsesWith(SimpleV);
// Stash away all the uses of the old instruction so we can check them for
// recursive simplifications after a RAUW. This is cheaper than checking all
// uses of To on the recursive step in most cases.
- for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE;
- ++UI)
- Worklist.insert(cast<Instruction>(*UI));
+ for (User *U : I->users())
+ Worklist.insert(cast<Instruction>(U));
// Replace the instruction with its simplified value.
I->replaceAllUsesWith(SimpleV);