#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/Dominators.h"
-#include "llvm/BasicBlock.h"
+#include "llvm/Support/CFG.h"
+#include "llvm/Assembly/Writer.h"
#include "Support/DepthFirstIterator.h"
#include <algorithm>
-AnalysisID cfg::LoopInfo::ID(AnalysisID::create<cfg::LoopInfo>());
+static RegisterAnalysis<LoopInfo>
+X("loops", "Natural Loop Construction");
+AnalysisID LoopInfo::ID = X;
//===----------------------------------------------------------------------===//
-// cfg::Loop implementation
+// Loop implementation
//
-bool cfg::Loop::contains(const BasicBlock *BB) const {
+bool Loop::contains(const BasicBlock *BB) const {
return find(Blocks.begin(), Blocks.end(), BB) != Blocks.end();
}
+void Loop::print(std::ostream &OS) const {
+ OS << std::string(getLoopDepth()*2, ' ') << "Loop Containing: ";
+
+ for (unsigned i = 0; i < getBlocks().size(); ++i) {
+ if (i) OS << ",";
+ WriteAsOperand(OS, (const Value*)getBlocks()[i]);
+ }
+ OS << "\n";
+
+ std::copy(getSubLoops().begin(), getSubLoops().end(),
+ std::ostream_iterator<const Loop*>(OS, "\n"));
+}
//===----------------------------------------------------------------------===//
-// cfg::LoopInfo implementation
+// LoopInfo implementation
//
-bool cfg::LoopInfo::runOnMethod(Method *M) {
- BBMap.clear(); // Reset internal state of analysis
- TopLevelLoops.clear();
+
+bool LoopInfo::runOnFunction(Function &) {
+ releaseMemory();
Calculate(getAnalysis<DominatorSet>()); // Update
return false;
}
-void cfg::LoopInfo::Calculate(const DominatorSet &DS) {
- const BasicBlock *RootNode = DS.getRoot();
+void LoopInfo::releaseMemory() {
+ for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(),
+ E = TopLevelLoops.end(); I != E; ++I)
+ delete *I; // Delete all of the loops...
- for (df_iterator<const BasicBlock*> NI = df_begin(RootNode),
+ BBMap.clear(); // Reset internal state of analysis
+ TopLevelLoops.clear();
+}
+
+
+void LoopInfo::Calculate(const DominatorSet &DS) {
+ BasicBlock *RootNode = DS.getRoot();
+
+ for (df_iterator<BasicBlock*> NI = df_begin(RootNode),
NE = df_end(RootNode); NI != NE; ++NI)
if (Loop *L = ConsiderForLoop(*NI, DS))
TopLevelLoops.push_back(L);
TopLevelLoops[i]->setLoopDepth(1);
}
-void cfg::LoopInfo::getAnalysisUsageInfo(Pass::AnalysisSet &Required,
- Pass::AnalysisSet &Destroyed,
- Pass::AnalysisSet &Provided) {
- Required.push_back(DominatorSet::ID);
- Provided.push_back(ID);
+void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ AU.addRequired(DominatorSet::ID);
}
+void LoopInfo::print(std::ostream &OS) const {
+ std::copy(getTopLevelLoops().begin(), getTopLevelLoops().end(),
+ std::ostream_iterator<const Loop*>(OS, "\n"));
+}
-cfg::Loop *cfg::LoopInfo::ConsiderForLoop(const BasicBlock *BB,
- const DominatorSet &DS) {
+Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS) {
if (BBMap.find(BB) != BBMap.end()) return 0; // Havn't processed this node?
- std::vector<const BasicBlock *> TodoStack;
+ std::vector<BasicBlock *> TodoStack;
// Scan the predecessors of BB, checking to see if BB dominates any of
// them.
- for (BasicBlock::pred_const_iterator I = BB->pred_begin(),
- E = BB->pred_end(); I != E; ++I)
+ for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I)
if (DS.dominates(BB, *I)) // If BB dominates it's predecessor...
TodoStack.push_back(*I);
BBMap[BB] = L;
while (!TodoStack.empty()) { // Process all the nodes in the loop
- const BasicBlock *X = TodoStack.back();
+ BasicBlock *X = TodoStack.back();
TodoStack.pop_back();
if (!L->contains(X)) { // As of yet unprocessed??
L->Blocks.push_back(X);
// Add all of the predecessors of X to the end of the work stack...
- TodoStack.insert(TodoStack.end(), X->pred_begin(), X->pred_end());
+ TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X));
}
}
// loop can be found for them. Also check subsidary basic blocks to see if
// they start subloops of their own.
//
- for (std::vector<const BasicBlock*>::reverse_iterator I = L->Blocks.rbegin(),
+ for (std::vector<BasicBlock*>::reverse_iterator I = L->Blocks.rbegin(),
E = L->Blocks.rend(); I != E; ++I) {
// Check to see if this block starts a new loop