"Number of block queries that were completely cached");
// Limit for the number of instructions to scan in a block.
-static const int BlockScanLimit = 100;
+static const unsigned int BlockScanLimit = 100;
+
+// Limit on the number of memdep results to process.
+static const unsigned int NumResultsLimit = 100;
char MemoryDependenceAnalysis::ID = 0;
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.pop_back_val();
+ // If we do process a large number of blocks it becomes very expensive and
+ // likely it isn't worth worrying about
+ if (Result.size() > NumResultsLimit) {
+ Worklist.clear();
+ // Sort it now (if needed) so that recursive invocations of
+ // getNonLocalPointerDepFromBB and other routines that could reuse the
+ // cache value will only see properly sorted cache arrays.
+ if (Cache && NumSortedEntries != Cache->size()) {
+ SortNonLocalDepInfoCache(*Cache, NumSortedEntries);
+ NumSortedEntries = Cache->size();
+ }
+ // Since we bail out, the "Cache" set won't contain all of the
+ // results for the query. This is ok (we can still use it to accelerate
+ // specific block queries) but we can't do the fastpath "return all
+ // results from the set". Clear out the indicator for this.
+ CacheInfo->Pair = BBSkipFirstBlockPair();
+ return true;
+ }
+
// Skip the first block if we have it.
if (!SkipFirstBlock) {
// Analyze the dependency of *Pointer in FromBB. See if we already have