.Default(ARCInstKind::CallOrUser);
// One argument.
- const Argument *A0 = AI++;
+ const Argument *A0 = &*AI++;
if (AI == AE)
// Argument is a pointer.
if (PointerType *PTy = dyn_cast<PointerType>(A0->getType())) {
}
// Two arguments, first is i8**.
- const Argument *A1 = AI++;
+ const Argument *A1 = &*AI++;
if (AI == AE)
if (PointerType *PTy = dyn_cast<PointerType>(A0->getType()))
if (PointerType *Pte = dyn_cast<PointerType>(PTy->getElementType()))