}
TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
- if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator)
- || isa<ResumeInst>(terminator))
+ if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator) ||
+ isa<ResumeInst>(terminator))
addEdge(currentNode, getExit(),0);
currentNode->setColor(BallLarusNode::GRAY);