return InsertBinop(Instruction::UDiv, LHS, RHS, InsertPt);
}
+Value *SCEVExpander::visitSDivExpr(SCEVSDivExpr *S) {
+ // Do not fold sdiv into ashr, unless you know that LHS is positive. On
+ // negative values, it rounds the wrong way.
+
+ Value *LHS = expand(S->getLHS());
+ Value *RHS = expand(S->getRHS());
+ return InsertBinop(Instruction::SDiv, LHS, RHS, InsertPt);
+}
+
Value *SCEVExpander::visitAddRecExpr(SCEVAddRecExpr *S) {
const Type *Ty = S->getType();
const Loop *L = S->getLoop();