const llvm::Value *llvm::getSplatValue(const Value *V) {
if (auto *C = dyn_cast<Constant>(V))
- return C->getSplatValue();
+ if (isa<VectorType>(V->getType()))
+ return C->getSplatValue();
auto *ShuffleInst = dyn_cast<ShuffleVectorInst>(V);
if (!ShuffleInst)