//
// The LLVM Compiler Infrastructure
//
-// This file was developed by Reid Spencer and is distributed under the
-// University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
-// Builds up an LLVM archive file (.a) containing LLVM bytecode.
+// Builds up an LLVM archive file (.a) containing LLVM bitcode.
//
//===----------------------------------------------------------------------===//
#include "ArchiveInternals.h"
-#include "llvm/Bytecode/Reader.h"
-#include "llvm/Support/Compressor.h"
-#include "llvm/System/Signals.h"
+#include "llvm/Module.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/Bitcode/ReaderWriter.h"
+#include "llvm/Support/MemoryBuffer.h"
#include "llvm/System/Process.h"
+#include "llvm/System/Signals.h"
#include <fstream>
-#include <iostream>
+#include <ostream>
#include <iomanip>
-
using namespace llvm;
// Write an integer using variable bit rate encoding. This saves a few bytes
// per entry in the symbol table.
-inline void writeInteger(unsigned num, std::ofstream& ARFile) {
+static inline void writeInteger(unsigned num, std::ofstream& ARFile) {
while (1) {
if (num < 0x80) { // done?
ARFile << (unsigned char)num;
// Compute how many bytes are taken by a given VBR encoded value. This is needed
// to pre-compute the size of the symbol table.
-inline unsigned numVbrBytes(unsigned num) {
+static inline unsigned numVbrBytes(unsigned num) {
// Note that the following nested ifs are somewhat equivalent to a binary
// search. We split it in half by comparing against 2^14 first. This allows
// small ones and four for large ones. We expect this to access file offsets
// in the 2^10 to 2^24 range and symbol lengths in the 2^0 to 2^8 range,
// so this approach is reasonable.
- if (num < 1<<14)
+ if (num < 1<<14) {
if (num < 1<<7)
return 1;
else
return 2;
+ }
if (num < 1<<21)
return 3;
}
// Create an empty archive.
-Archive*
-Archive::CreateEmpty(const sys::Path& FilePath ) {
- Archive* result = new Archive(FilePath,false);
+Archive* Archive::CreateEmpty(const sys::Path& FilePath, LLVMContext& C) {
+ Archive* result = new Archive(FilePath, C);
return result;
}
memcpy(hdr.date,buffer,12);
// Get rid of trailing blanks in the name
- std::string mbrPath = mbr.getPath().toString();
+ std::string mbrPath = mbr.getPath().str();
size_t mbrLen = mbrPath.length();
while (mbrLen > 0 && mbrPath[mbrLen-1] == ' ') {
mbrPath.erase(mbrLen-1,1);
// Insert a file into the archive before some other member. This also takes care
// of extracting the necessary flags and information from the file.
-void
-Archive::addFileBefore(const sys::Path& filePath, iterator where) {
- assert(filePath.exists() && "Can't add a non-existent file");
+bool
+Archive::addFileBefore(const sys::Path& filePath, iterator where,
+ std::string* ErrMsg) {
+ if (!filePath.exists()) {
+ if (ErrMsg)
+ *ErrMsg = "Can not add a non-existent file to archive";
+ return true;
+ }
ArchiveMember* mbr = new ArchiveMember(this);
mbr->data = 0;
mbr->path = filePath;
- mbr->path.getStatusInfo(mbr->info);
+ const sys::FileStatus *FSInfo = mbr->path.getFileStatus(false, ErrMsg);
+ if (!FSInfo) {
+ delete mbr;
+ return true;
+ }
+ mbr->info = *FSInfo;
unsigned flags = 0;
- bool hasSlash = filePath.toString().find('/') != std::string::npos;
+ bool hasSlash = filePath.str().find('/') != std::string::npos;
if (hasSlash)
flags |= ArchiveMember::HasPathFlag;
- if (hasSlash || filePath.toString().length() > 15)
+ if (hasSlash || filePath.str().length() > 15)
flags |= ArchiveMember::HasLongFilenameFlag;
std::string magic;
mbr->path.getMagicNumber(magic,4);
switch (sys::IdentifyFileType(magic.c_str(),4)) {
- case sys::BytecodeFileType:
- flags |= ArchiveMember::BytecodeFlag;
- break;
- case sys::CompressedBytecodeFileType:
- flags |= ArchiveMember::CompressedBytecodeFlag;
+ case sys::Bitcode_FileType:
+ flags |= ArchiveMember::BitcodeFlag;
break;
default:
break;
}
mbr->flags = flags;
members.insert(where,mbr);
+ return false;
}
// Write one member out to the file.
-void
+bool
Archive::writeMember(
const ArchiveMember& member,
std::ofstream& ARFile,
bool CreateSymbolTable,
bool TruncateNames,
- bool ShouldCompress
+ bool ShouldCompress,
+ std::string* ErrMsg
) {
unsigned filepos = ARFile.tellp();
// Get the data and its size either from the
// member's in-memory data or directly from the file.
size_t fSize = member.getSize();
- const char* data = (const char*)member.getData();
- sys::MappedFile* mFile = 0;
+ const char *data = (const char*)member.getData();
+ MemoryBuffer *mFile = 0;
if (!data) {
- mFile = new sys::MappedFile(member.getPath());
- data = (const char*) mFile->map();
- fSize = mFile->size();
+ mFile = MemoryBuffer::getFile(member.getPath().c_str(), ErrMsg);
+ if (mFile == 0)
+ return true;
+ data = mFile->getBufferStart();
+ fSize = mFile->getBufferSize();
}
// Now that we have the data in memory, update the
- // symbol table if its a bytecode file.
- if (CreateSymbolTable &&
- (member.isBytecode() || member.isCompressedBytecode())) {
+ // symbol table if it's a bitcode file.
+ if (CreateSymbolTable && member.isBitcode()) {
std::vector<std::string> symbols;
- std::string FullMemberName = archPath.toString() + "(" +
- member.getPath().toString()
+ std::string FullMemberName = archPath.str() + "(" + member.getPath().str()
+ ")";
- ModuleProvider* MP = GetBytecodeSymbols(
- (const unsigned char*)data,fSize,FullMemberName, symbols);
+ Module* M =
+ GetBitcodeSymbols(data, fSize, FullMemberName, Context, symbols, ErrMsg);
- // If the bytecode parsed successfully
- if ( MP ) {
+ // If the bitcode parsed successfully
+ if ( M ) {
for (std::vector<std::string>::iterator SI = symbols.begin(),
SE = symbols.end(); SI != SE; ++SI) {
}
}
// We don't need this module any more.
- delete MP;
+ delete M;
} else {
- throw std::string("Can't parse bytecode member: ") +
- member.getPath().toString();
+ delete mFile;
+ if (ErrMsg)
+ *ErrMsg = "Can't parse bitcode member: " + member.getPath().str()
+ + ": " + *ErrMsg;
+ return true;
}
}
- // Determine if we actually should compress this member
- bool willCompress =
- (ShouldCompress &&
- !member.isCompressed() &&
- !member.isCompressedBytecode() &&
- !member.isLLVMSymbolTable() &&
- !member.isSVR4SymbolTable() &&
- !member.isBSD4SymbolTable());
-
- // Perform the compression. Note that if the file is uncompressed bytecode
- // then we turn the file into compressed bytecode rather than treating it as
- // compressed data. This is necessary since it allows us to determine that the
- // file contains bytecode instead of looking like a regular compressed data
- // member. A compressed bytecode file has its content compressed but has a
- // magic number of "llvc". This acounts for the +/-4 arithmetic in the code
- // below.
- int hdrSize;
- if (willCompress) {
- char* output = 0;
- if (member.isBytecode()) {
- data +=4;
- fSize -= 4;
- }
- fSize = Compressor::compressToNewBuffer(data,fSize,output);
- data = output;
- if (member.isBytecode())
- hdrSize = -fSize-4;
- else
- hdrSize = -fSize;
- } else {
- hdrSize = fSize;
- }
+ int hdrSize = fSize;
// Compute the fields of the header
ArchiveMemberHeader Hdr;
// Write the long filename if its long
if (writeLongName) {
- ARFile.write(member.getPath().toString().data(),
- member.getPath().toString().length());
+ ARFile.write(member.getPath().str().data(),
+ member.getPath().str().length());
}
- // Make sure we write the compressed bytecode magic number if we should.
- if (willCompress && member.isBytecode())
- ARFile.write("llvc",4);
-
// Write the (possibly compressed) member's content to the file.
ARFile.write(data,fSize);
if ((ARFile.tellp() & 1) == 1)
ARFile << ARFILE_PAD;
- // Free the compressed data, if necessary
- if (willCompress) {
- free((void*)data);
- }
-
// Close the mapped file if it was opened
- if (mFile != 0) {
- mFile->close();
- delete mFile;
- }
+ delete mFile;
+ return false;
}
// Write out the LLVM symbol table as an archive member to the file.
// Write the header
ARFile.write((char*)&Hdr, sizeof(Hdr));
+#ifndef NDEBUG
// Save the starting position of the symbol tables data content.
unsigned startpos = ARFile.tellp();
+#endif
// Write out the symbols sequentially
for ( Archive::SymTabType::iterator I = symTab.begin(), E = symTab.end();
ARFile.write(I->first.data(), I->first.length());
}
+#ifndef NDEBUG
// Now that we're done with the symbol table, get the ending file position
unsigned endpos = ARFile.tellp();
+#endif
// Make sure that the amount we wrote is what we pre-computed. This is
// critical for file integrity purposes.
// This writes to a temporary file first. Options are for creating a symbol
// table, flattening the file names (no directories, 15 chars max) and
// compressing each archive member.
-void
-Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames, bool Compress){
-
+bool
+Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames, bool Compress,
+ std::string* ErrMsg)
+{
// Make sure they haven't opened up the file, not loaded it,
// but are now trying to write it which would wipe out the file.
- assert(!(members.empty() && mapfile->size() > 8) &&
- "Can't write an archive not opened for writing");
+ if (members.empty() && mapfile && mapfile->getBufferSize() > 8) {
+ if (ErrMsg)
+ *ErrMsg = "Can't write an archive not opened for writing";
+ return true;
+ }
// Create a temporary file to store the archive in
sys::Path TmpArchive = archPath;
- TmpArchive.createTemporaryFile();
+ if (TmpArchive.createTemporaryFileOnDisk(ErrMsg))
+ return true;
// Make sure the temporary gets removed if we crash
sys::RemoveFileOnSignal(TmpArchive);
- // Ensure we can remove the temporary even in the face of an exception
- try {
- // Create archive file for output.
- std::ios::openmode io_mode = std::ios::out | std::ios::trunc |
- std::ios::binary;
- std::ofstream ArchiveFile(TmpArchive.c_str(), io_mode);
+ // Create archive file for output.
+ std::ios::openmode io_mode = std::ios::out | std::ios::trunc |
+ std::ios::binary;
+ std::ofstream ArchiveFile(TmpArchive.c_str(), io_mode);
+
+ // Check for errors opening or creating archive file.
+ if (!ArchiveFile.is_open() || ArchiveFile.bad()) {
+ TmpArchive.eraseFromDisk();
+ if (ErrMsg)
+ *ErrMsg = "Error opening archive file: " + archPath.str();
+ return true;
+ }
- // Check for errors opening or creating archive file.
- if ( !ArchiveFile.is_open() || ArchiveFile.bad() ) {
- throw std::string("Error opening archive file: ") + archPath.toString();
- }
+ // If we're creating a symbol table, reset it now
+ if (CreateSymbolTable) {
+ symTabSize = 0;
+ symTab.clear();
+ }
- // If we're creating a symbol table, reset it now
- if (CreateSymbolTable) {
- symTabSize = 0;
- symTab.clear();
+ // Write magic string to archive.
+ ArchiveFile << ARFILE_MAGIC;
+
+ // Loop over all member files, and write them out. Note that this also
+ // builds the symbol table, symTab.
+ for (MembersList::iterator I = begin(), E = end(); I != E; ++I) {
+ if (writeMember(*I, ArchiveFile, CreateSymbolTable,
+ TruncateNames, Compress, ErrMsg)) {
+ TmpArchive.eraseFromDisk();
+ ArchiveFile.close();
+ return true;
}
+ }
- // Write magic string to archive.
- ArchiveFile << ARFILE_MAGIC;
-
- // Loop over all member files, and write them out. Note that this also
- // builds the symbol table, symTab.
- for ( MembersList::iterator I = begin(), E = end(); I != E; ++I) {
- writeMember(*I,ArchiveFile,CreateSymbolTable,TruncateNames,Compress);
+ // Close archive file.
+ ArchiveFile.close();
+
+ // Write the symbol table
+ if (CreateSymbolTable) {
+ // At this point we have written a file that is a legal archive but it
+ // doesn't have a symbol table in it. To aid in faster reading and to
+ // ensure compatibility with other archivers we need to put the symbol
+ // table first in the file. Unfortunately, this means mapping the file
+ // we just wrote back in and copying it to the destination file.
+ sys::Path FinalFilePath = archPath;
+
+ // Map in the archive we just wrote.
+ {
+ OwningPtr<MemoryBuffer> arch(MemoryBuffer::getFile(TmpArchive.c_str()));
+ if (arch == 0) return true;
+ const char* base = arch->getBufferStart();
+
+ // Open another temporary file in order to avoid invalidating the
+ // mmapped data
+ if (FinalFilePath.createTemporaryFileOnDisk(ErrMsg))
+ return true;
+ sys::RemoveFileOnSignal(FinalFilePath);
+
+ std::ofstream FinalFile(FinalFilePath.c_str(), io_mode);
+ if (!FinalFile.is_open() || FinalFile.bad()) {
+ TmpArchive.eraseFromDisk();
+ if (ErrMsg)
+ *ErrMsg = "Error opening archive file: " + FinalFilePath.str();
+ return true;
}
- // Close archive file.
- ArchiveFile.close();
-
- // Write the symbol table
- if (CreateSymbolTable) {
- // At this point we have written a file that is a legal archive but it
- // doesn't have a symbol table in it. To aid in faster reading and to
- // ensure compatibility with other archivers we need to put the symbol
- // table first in the file. Unfortunately, this means mapping the file
- // we just wrote back in and copying it to the destination file.
-
- // Map in the archive we just wrote.
- sys::MappedFile arch(TmpArchive);
- const char* base = (const char*) arch.map();
-
- // Open the final file to write and check it.
- std::ofstream FinalFile(archPath.c_str(), io_mode);
- if ( !FinalFile.is_open() || FinalFile.bad() ) {
- throw std::string("Error opening archive file: ") + archPath.toString();
+ // Write the file magic number
+ FinalFile << ARFILE_MAGIC;
+
+ // If there is a foreign symbol table, put it into the file now. Most
+ // ar(1) implementations require the symbol table to be first but llvm-ar
+ // can deal with it being after a foreign symbol table. This ensures
+ // compatibility with other ar(1) implementations as well as allowing the
+ // archive to store both native .o and LLVM .bc files, both indexed.
+ if (foreignST) {
+ if (writeMember(*foreignST, FinalFile, false, false, false, ErrMsg)) {
+ FinalFile.close();
+ TmpArchive.eraseFromDisk();
+ return true;
}
-
- // Write the file magic number
- FinalFile << ARFILE_MAGIC;
-
- // If there is a foreign symbol table, put it into the file now. Most
- // ar(1) implementations require the symbol table to be first but llvm-ar
- // can deal with it being after a foreign symbol table. This ensures
- // compatibility with other ar(1) implementations as well as allowing the
- // archive to store both native .o and LLVM .bc files, both indexed.
- if (foreignST) {
- writeMember(*foreignST, FinalFile, false, false, false);
- }
-
- // Put out the LLVM symbol table now.
- writeSymbolTable(FinalFile);
-
- // Copy the temporary file contents being sure to skip the file's magic
- // number.
- FinalFile.write(base + sizeof(ARFILE_MAGIC)-1,
- arch.size()-sizeof(ARFILE_MAGIC)+1);
-
- // Close up shop
- FinalFile.close();
- arch.close();
- TmpArchive.destroy();
-
- } else {
- // We don't have to insert the symbol table, so just renaming the temp
- // file to the correct name will suffice.
- TmpArchive.rename(archPath);
}
- } catch (...) {
- // Make sure we clean up.
- if (TmpArchive.exists())
- TmpArchive.destroy();
- throw;
+
+ // Put out the LLVM symbol table now.
+ writeSymbolTable(FinalFile);
+
+ // Copy the temporary file contents being sure to skip the file's magic
+ // number.
+ FinalFile.write(base + sizeof(ARFILE_MAGIC)-1,
+ arch->getBufferSize()-sizeof(ARFILE_MAGIC)+1);
+
+ // Close up shop
+ FinalFile.close();
+ } // free arch.
+
+ // Move the final file over top of TmpArchive
+ if (FinalFilePath.renamePathOnDisk(TmpArchive, ErrMsg))
+ return true;
}
+
+ // Before we replace the actual archive, we need to forget all the
+ // members, since they point to data in that old archive. We need to do
+ // this because we cannot replace an open file on Windows.
+ cleanUpMemory();
+
+ if (TmpArchive.renamePathOnDisk(archPath, ErrMsg))
+ return true;
+
+ // Set correct read and write permissions after temporary file is moved
+ // to final destination path.
+ if (archPath.makeReadableOnDisk(ErrMsg))
+ return true;
+ if (archPath.makeWriteableOnDisk(ErrMsg))
+ return true;
+
+ return false;
}