#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
+#include "llvm/ParameterAttributes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Assembly/Parser.h"
#include "llvm/ADT/StringExtras.h"
-
+#include "llvm/ADT/APFloat.h"
// Global variables exported from the lexer...
-extern int llvmAsmlineno;
+extern int llvmAsmlineno; /// FIXME: Not threading friendly
+extern llvm::ParseError* TheParseError; /// FIXME: Not threading friendly
extern std::string &llvmAsmTextin;
extern int llvmAsmleng;
namespace llvm {
+class Module;
// Globals exported by the parser...
-extern std::string CurFilename;
+extern std::string CurFilename; /// FIXME: Not threading friendly
-class Module;
+// RunVMAsmParser - Parse a file and return Module
Module *RunVMAsmParser(const std::string &Filename, FILE *F);
// Parse a string directly
Module *RunVMAsmParser(const char * AsmString, Module * M);
-
// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
-// appropriate character. If AllowNull is set to false, a \00 value will cause
-// an exception to be thrown.
-//
-// If AllowNull is set to true, the return value of the function points to the
-// last character of the string in memory.
-//
-char *UnEscapeLexed(char *Buffer, bool AllowNull = false);
-
+// appropriate character.
+char *UnEscapeLexed(char *Buffer);
-// ThrowException - Wrapper around the ParseException class that automatically
+// GenerateError - Wrapper around the ParseException class that automatically
// fills in file line number and column number and options info.
//
// This also helps me because I keep typing 'throw new ParseException' instead
// of just 'throw ParseException'... sigh...
//
-static inline void ThrowException(const std::string &message,
- int LineNo = -1) {
- if (LineNo == -1) LineNo = llvmAsmlineno;
- // TODO: column number in exception
- throw ParseException(CurFilename, message, LineNo);
-}
+extern void GenerateError(const std::string &message, int LineNo = -1);
+
+/// InlineAsmDescriptor - This is a simple class that holds info about inline
+/// asm blocks, for use by ValID.
+struct InlineAsmDescriptor {
+ std::string AsmString, Constraints;
+ bool HasSideEffects;
+
+ InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
+ : AsmString(as), Constraints(c), HasSideEffects(HSE) {}
+};
+
// ValID - Represents a reference of a definition of some sort. This may either
// be a numeric reference or a symbolic (%var) reference. This is just a
//
struct ValID {
enum {
- NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
- ConstUndefVal, ConstantVal,
+ LocalID, GlobalID, LocalName, GlobalName,
+ ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
+ ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
} Type;
union {
- int Num; // If it's a numeric reference
- char *Name; // If it's a named reference. Memory must be free'd.
+ unsigned Num; // If it's a numeric reference like %1234
+ std::string *Name; // If it's a named reference. Memory must be deleted.
int64_t ConstPool64; // Constant pool reference. This is the value
uint64_t UConstPool64;// Unsigned constant pool reference.
- double ConstPoolFP; // Floating point constant pool reference
+ APFloat *ConstPoolFP; // Floating point constant pool reference
Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
- };
+ InlineAsmDescriptor *IAD;
+ };
- static ValID create(int Num) {
- ValID D; D.Type = NumberVal; D.Num = Num; return D;
+ static ValID createLocalID(unsigned Num) {
+ ValID D; D.Type = LocalID; D.Num = Num; return D;
}
-
- static ValID create(char *Name) {
- ValID D; D.Type = NameVal; D.Name = Name; return D;
+ static ValID createGlobalID(unsigned Num) {
+ ValID D; D.Type = GlobalID; D.Num = Num; return D;
}
-
+ static ValID createLocalName(const std::string &Name) {
+ ValID D; D.Type = LocalName; D.Name = new std::string(Name); return D;
+ }
+ static ValID createGlobalName(const std::string &Name) {
+ ValID D; D.Type = GlobalName; D.Name = new std::string(Name); return D;
+ }
+
static ValID create(int64_t Val) {
ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D;
}
ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
}
- static ValID create(double Val) {
+ static ValID create(APFloat *Val) {
ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
}
ValID D; D.Type = ConstUndefVal; return D;
}
+ static ValID createZeroInit() {
+ ValID D; D.Type = ConstZeroVal; return D;
+ }
+
static ValID create(Constant *Val) {
ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D;
}
+
+ static ValID createInlineAsm(const std::string &AsmString,
+ const std::string &Constraints,
+ bool HasSideEffects) {
+ ValID D;
+ D.Type = InlineAsmVal;
+ D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
+ return D;
+ }
inline void destroy() const {
- if (Type == NameVal)
- free(Name); // Free this strdup'd memory...
+ if (Type == LocalName || Type == GlobalName)
+ delete Name; // Free this strdup'd memory.
+ else if (Type == InlineAsmVal)
+ delete IAD;
}
inline ValID copy() const {
- if (Type != NameVal) return *this;
+ if (Type != LocalName && Type != GlobalName) return *this;
ValID Result = *this;
- Result.Name = strdup(Name);
+ Result.Name = new std::string(*Name);
return Result;
}
inline std::string getName() const {
switch (Type) {
- case NumberVal : return std::string("#") + itostr(Num);
- case NameVal : return Name;
- case ConstFPVal : return ftostr(ConstPoolFP);
+ case LocalID : return '%' + utostr(Num);
+ case GlobalID : return '@' + utostr(Num);
+ case LocalName : return *Name;
+ case GlobalName : return *Name;
+ case ConstFPVal : return ftostr(*ConstPoolFP);
case ConstNullVal : return "null";
case ConstUndefVal : return "undef";
+ case ConstZeroVal : return "zeroinitializer";
case ConstUIntVal :
case ConstSIntVal : return std::string("%") + itostr(ConstPool64);
case ConstantVal:
- if (ConstantValue == ConstantBool::True) return "true";
- if (ConstantValue == ConstantBool::False) return "false";
+ if (ConstantValue == ConstantInt::getTrue()) return "true";
+ if (ConstantValue == ConstantInt::getFalse()) return "false";
return "<constant expression>";
default:
assert(0 && "Unknown value!");
bool operator<(const ValID &V) const {
if (Type != V.Type) return Type < V.Type;
switch (Type) {
- case NumberVal: return Num < V.Num;
- case NameVal: return strcmp(Name, V.Name) < 0;
+ case LocalID:
+ case GlobalID: return Num < V.Num;
+ case LocalName:
+ case GlobalName: return *Name < *V.Name;
case ConstSIntVal: return ConstPool64 < V.ConstPool64;
case ConstUIntVal: return UConstPool64 < V.UConstPool64;
- case ConstFPVal: return ConstPoolFP < V.ConstPoolFP;
+ case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) ==
+ APFloat::cmpLessThan;
case ConstNullVal: return false;
case ConstUndefVal: return false;
+ case ConstZeroVal: return false;
case ConstantVal: return ConstantValue < V.ConstantValue;
default: assert(0 && "Unknown value type!"); return false;
}
}
+
+ bool operator==(const ValID &V) const {
+ if (Type == V.Type) {
+ switch (Type) {
+ case LocalID:
+ case GlobalID: return Num == V.Num;
+ case LocalName:
+ case GlobalName: return *Name == *(V.Name);
+ case ConstSIntVal: return ConstPool64 == V.ConstPool64;
+ case ConstUIntVal: return UConstPool64 == V.UConstPool64;
+ case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) ==
+ APFloat::cmpEqual;
+ case ConstantVal: return ConstantValue == V.ConstantValue;
+ case ConstNullVal: return true;
+ case ConstUndefVal: return true;
+ case ConstZeroVal: return true;
+ default: assert(0 && "Unknown value type!"); return false;
+ }
+ }
+ return false;
+ }
+};
+
+struct TypeWithAttrs {
+ llvm::PATypeHolder *Ty;
+ uint16_t Attrs;
+};
+
+typedef std::vector<TypeWithAttrs> TypeWithAttrsList;
+
+struct ArgListEntry {
+ uint16_t Attrs;
+ llvm::PATypeHolder *Ty;
+ std::string *Name;
};
+typedef std::vector<struct ArgListEntry> ArgListType;
+
+struct ParamListEntry {
+ Value *Val;
+ uint16_t Attrs;
+};
+
+typedef std::vector<ParamListEntry> ParamList;
+
+
} // End llvm namespace
#endif