#include "llvm/Target/TargetRegisterInfo.h"
using namespace llvm;
-char CalculateSpillWeights::ID = 0;
-INITIALIZE_PASS_BEGIN(CalculateSpillWeights, "calcspillweights",
- "Calculate spill weights", false, false)
-INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
-INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
-INITIALIZE_PASS_END(CalculateSpillWeights, "calcspillweights",
- "Calculate spill weights", false, false)
-
-void CalculateSpillWeights::getAnalysisUsage(AnalysisUsage &au) const {
- au.addRequired<LiveIntervals>();
- au.addRequired<MachineBlockFrequencyInfo>();
- au.addRequired<MachineLoopInfo>();
- au.setPreservesAll();
- MachineFunctionPass::getAnalysisUsage(au);
-}
-
-bool CalculateSpillWeights::runOnMachineFunction(MachineFunction &MF) {
-
+void llvm::calculateSpillWeightsAndHints(LiveIntervals &LIS,
+ MachineFunction &MF,
+ const MachineLoopInfo &MLI,
+ const MachineBlockFrequencyInfo &MBFI,
+ VirtRegAuxInfo::NormalizingFn norm) {
DEBUG(dbgs() << "********** Compute Spill Weights **********\n"
<< "********** Function: " << MF.getName() << '\n');
- LiveIntervals &LIS = getAnalysis<LiveIntervals>();
MachineRegisterInfo &MRI = MF.getRegInfo();
- VirtRegAuxInfo VRAI(MF, LIS, getAnalysis<MachineLoopInfo>(),
- getAnalysis<MachineBlockFrequencyInfo>());
+ VirtRegAuxInfo VRAI(MF, LIS, MLI, MBFI, norm);
for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
unsigned Reg = TargetRegisterInfo::index2VirtReg(i);
if (MRI.reg_nodbg_empty(Reg))
continue;
- VRAI.CalculateWeightAndHint(LIS.getInterval(Reg));
+ VRAI.calculateSpillWeightAndHint(LIS.getInterval(Reg));
}
- return false;
}
// Return the preferred allocation register for reg, given a COPY instruction.
}
void
-VirtRegAuxInfo::CalculateWeightAndHint(LiveInterval &li) {
+VirtRegAuxInfo::calculateSpillWeightAndHint(LiveInterval &li) {
MachineRegisterInfo &mri = MF.getRegInfo();
const TargetRegisterInfo &tri = *MF.getTarget().getRegisterInfo();
MachineBasicBlock *mbb = 0;
if (isRematerializable(li, LIS, *MF.getTarget().getInstrInfo()))
totalWeight *= 0.5F;
- li.weight = normalizeSpillWeight(totalWeight, li.getSize());
+ li.weight = normalize(totalWeight, li.getSize());
}