#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
-#include "llvm/Target/TargetMachine.h"
using namespace llvm;
char CalculateSpillWeights::ID = 0;
if (Hint.first || Hint.second)
li.weight *= 1.01F;
- // Divide the weight of the interval by its size. This encourages
- // spilling of intervals that are large and have few uses, and
- // discourages spilling of small intervals with many uses.
- li.weight /= lis->getApproximateInstructionCount(li) * SlotIndex::NUM;
+ lis->normalizeSpillWeight(li);
}
}